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[Adonthell-commits] [ksterker/adonthell] 632659: FIXED getting stuck und


From: GitHub
Subject: [Adonthell-commits] [ksterker/adonthell] 632659: FIXED getting stuck under object where z == ground...
Date: Sun, 15 Jul 2012 14:05:21 -0700

  Branch: refs/heads/master
  Home:   https://github.com/ksterker/adonthell
  Commit: 63265933e8cfdbe29ad22614f005272b8a036cad
      
https://github.com/ksterker/adonthell/commit/63265933e8cfdbe29ad22614f005272b8a036cad
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-15 (Sun, 15 Jul 2012)

  Changed paths:
    M src/world/collision.cc

  Log Message:
  -----------
  FIXED getting stuck under object where z == ground_pos + height

The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.


  Commit: 4472a1f8c58b346acddc3f41073161a51d08988d
      
https://github.com/ksterker/adonthell/commit/4472a1f8c58b346acddc3f41073161a51d08988d
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-15 (Sun, 15 Jul 2012)

  Changed paths:
    M src/world/node.h
    M src/world/node_cache.h
    M src/world/pathfinding.cc
    M src/world/pathfinding.h
    M src/world/vector3.h
    M test/path_test.cc

  Log Message:
  -----------
  UPDATED pathfinding to use a real z coordinate


Compare: 
https://github.com/ksterker/adonthell/compare/1cc099dd6c96...4472a1f8c58b

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