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[adonthell-wastesedge-commits] remove_sdl1_2 98147de 27/29: FIXED extro
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] remove_sdl1_2 98147de 27/29: FIXED extro cutscene not running smoothly and not quite in sync with music |
Date: |
Mon, 25 Jul 2016 18:16:09 +0000 (UTC) |
tag: remove_sdl1_2
commit 98147de10214e42e6753293b5b14d255322e93a6
Author: Kai Sterker <address@hidden>
Commit: Kai Sterker <address@hidden>
FIXED extro cutscene not running smoothly and not quite in sync with music
---
scripts/schedules/mapcharacters/extro.py | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/scripts/schedules/mapcharacters/extro.py
b/scripts/schedules/mapcharacters/extro.py
index e58eb2a..763b4d8 100644
--- a/scripts/schedules/mapcharacters/extro.py
+++ b/scripts/schedules/mapcharacters/extro.py
@@ -560,13 +560,14 @@ class extro(object):
while self.letsexit != 1:
for i in range (0, adonthell.gametime_frames_to_skip ()):
self.forest_animation ()
- self.alek_run.update ()
+ if self.a3 == 1:
+ self.alek_run.update ()
self.window.update ()
- adonthell.gametime_update ()
if self.letsexit != 1:
self.window.draw ()
adonthell.screen_show ()
+ adonthell.gametime_update ()
adonthell.gamedata_engine ().main (self.window, 'fmv')
@@ -616,9 +617,9 @@ class extro(object):
elif self.step == 1:
if self.index < len (self.typeover):
if self.cursor < len (self.typeover[self.index]):
- self.delay = self.delay + 2.8
+ self.delay = self.delay + 1
- if self.delay >= 6:
+ if self.delay >= 7:
if self.cursor == 0: self.label.set_text ("")
txt = self.typeover[self.index][self.cursor]
self.label.add_text (txt)
@@ -630,14 +631,14 @@ class extro(object):
else:
self.index = self.index + 1
self.cursor = 0
- self.delay = -200
+ self.delay = -300
else:
self.delay = 0
self.step = 2
# -- wait some more
elif self.step == 2:
- self.delay = self.delay + 3
+ self.delay = self.delay + 2
if self.delay >= 300:
# -- audio
adonthell.audio_fade_out_background (2000)
- [adonthell-wastesedge-commits] remove_sdl1_2 1b1c82b 06/29: FIXED spelling error/missing translation (Thanks Clément), (continued)
- [adonthell-wastesedge-commits] remove_sdl1_2 1b1c82b 06/29: FIXED spelling error/missing translation (Thanks Clément), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 1c4c04f 22/29: FIXED installation of message catalogues. We expect them inside the game directory, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 e011a99 24/29: ADDED window to display locked/unlocked achievements, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 3c0a585 08/29: FIXED deprecated Copyright keyword (Thanks Mathieu!), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 3c8ad19 25/29: UPDATED README and assorted files, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 8aa7e16 01/29: UPDATED installer script for Waste's Edge v0.3.4 and NSIS 2.x, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 8f52c98 04/29: FIXED compile error (thanks Clément Plantier), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 b673eec 07/29: UPDATED for adonthell version 0.3.5, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 bca7c91 10/29: UPDATED configure.in to use sed instead of more (Thanks Mathieu!), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 c27acc3 09/29: ADDED wastesedge.desktop file (Thanks Mathieu!), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 98147de 27/29: FIXED extro cutscene not running smoothly and not quite in sync with music,
Kai Sterker <=
- [adonthell-wastesedge-commits] remove_sdl1_2 7a67abf 18/29: FIXED running with Python 2.x, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 89bc14a 17/29: ADDED settings screen to toggle Fullscreen/Window mode, Music Volume and Language, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 26039dc 28/29: ADDED abilitiy to skip forest sequence and credits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 172fa18 13/29: FIXED typo in dialogue (thanks Joe!), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] remove_sdl1_2 8d0eadc 26/29: FIXED Erek potentially getting stuck in cellar hallway (hopefully!), Kai Sterker, 2016/07/25