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Re: [Adonthell-devel] adonthell won't run :(
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] adonthell won't run :( |
Date: |
Fri, 30 Nov 2001 20:28:05 +0000 |
Kai Sterker wrote:
>
> ---Reply to mail from cirrus about [Adonthell-devel] adonthell won't run :(
> > It compiles fine but I get this:
> >
> > Using 16bpp depth: 320x240.
> > Audio started in 44100 Hz 16 bit stereo format.
> > exec_file: init load failed!
> >
> >
> > Ideas?
>
> Not really, just two suggestions:
>
> You could reconfigure with the --with-py-debug options, recompile and see
> if there are additional error messages.
>
> Make sure you have recent data (I guess you have) and have them properly
> installed. Try if adonthell -g /path/to/wastesedge works. (Give the path
> to the local working dir, not to /usr/local/share/wastesedge).
>
Kay: I remade the data - using the -g option it worked - but after a
make install it still didn't work using the usual adonthell-wastesedge.
Only once I deleted the old /sr/local/share/adonthell/games/wastesegde
dir and redid the mke install did it work as usual.
I guess make install doesn't replace the old files.
anyway - cheers!
-James
--
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