adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] schedule test


From: Kai Sterker
Subject: Re: [Adonthell-devel] schedule test
Date: Sat, 15 Jun 2002 11:36:53 +0200

On Sat, 15 Jun 2002 10:47:12 +0200 Alexandre Courbot wrote:

> Uh, could it be that you forgot to commit a few files? I won't compile
> on my machine:

Sorry, forgot that indeed. And that file is on my other box ...
Fortunately, it's just an abstract class, so no problem to rewrite it
from scratch :). It's committed now. 


> We have to take advantage of the holidays to make one big step forward
> in the project, guys! :)

Right. We should at least get the new mapengine with new schedules and
dialogue stuff working. Maybe the integration of items as well.

I'm currently unsure what to do once schedule code is finished. Either
do some improvements to the mainloop, startup, (global) gamedata,
loading/saving code. Mainly splitting stuff into separate classes to
break dependencies and make stuff a bit clearer.

I could also help with the item stuff, writing the GUIs and such, once
Joel finished the window system.


But first of all we should get the windows version of 0.3 going, to
(hopefully) attract some artists. We really need to get started with 0.4
gfx, so there won't be much delay once the engine is becoming usable.

Kai



reply via email to

[Prev in Thread] Current Thread [Next in Thread]