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Re: [Adonthell-devel] Changing code to support a MMORPG.
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Changing code to support a MMORPG. |
Date: |
Wed, 14 Jan 2004 21:18:33 +0100 |
Forwarded for James:
Hi Daniel!
Thanks for offering to help with Adonthell - I'm sure you'll be more
than
welcome to join in making 0.4! You've come at a good time, after a slow
period things seem to be picking up a bit now! Yay!
As for the MMORPG stuff, I doubt there'll be a problem if you want to
add
that. Adonthell is after all being designed to be an engine that other
people can use to create new games - perhaps some would like to use it
for
MMORPGs. But then again, I'm just an artist for Adonthell so you'd
better
see what the coders have to say too.
-James
Am Mittwoch, 14.01.04 um 16:12 Uhr schrieb Daniel Millington:
Hello all, Im new here and I'll try to keep this as short as possible.
I was wondering if it would be "okay" if after you guys add in alot
more features, so as that the engine will be almost complete, if I
could morph the engine code to support a MMORPG? Mainly im asking
,because if the engine was meant to be single player only(ethics
wize), I wouldn't want to mess that up.
Also I'll try to help out if at all possible with development. I'm
fluent in x86 Asm(Hence my name ;p), C/C++, Java, and Python. I love
the engine already, it reminds me of final fantasy. Keep up the good
work guys and I'll try to add in some stuff.
regards,
Daniel Millington
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