[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Adonthell-devel] Items basics
From: |
Andrew Michael Phillips |
Subject: |
[Adonthell-devel] Items basics |
Date: |
Wed, 21 Jan 2004 18:36:03 -0600 (CST) |
Could someone summarize the current approach to items for me? I'm most
interested in the attributes every item must have to remain compatible
with the engine, but also in how item templates will be stored before
item instances are created for the game and whether there is room in the
item class for the history or description of special items.
Andrew
--
Andrew Phillips
God Bless Our Troops
cptlogic at endor dot hsutx dot edu
"Let the Prince win his spurs"
-C.S.Lewis: The Lion, the Witch, and The Wardrobe
- [Adonthell-devel] Items basics,
Andrew Michael Phillips <=