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[Adonthell-devel] Widescreen format


From: Kai Sterker
Subject: [Adonthell-devel] Widescreen format
Date: Sat, 6 Oct 2007 13:13:03 -0700

One thing that started bothering me with the new laptop is its 16:10
(1440x900) display, resulting in black borders when running Adonthell
in 640x480 fullscreen mode. Seeing that a number of displays out there
have this format, I'd really like to include a "widescreen" mode into
v0.4 (and also into v0.3). Provided that it is possible at all to use
a resolution like 768x480, it shouldn't be a big deal to update the
mapview so that it displays a slightly bigger portion of the map.

My main concern (apart from wasting time I could spend on the v0.4
collision stuff otherwise) is that all the v0.3 cutscene graphics
(maybe with exception of the forest) are not wide enough, giving the
whole thing a half-baked appearance. I guess they could be scaled,
although that would probably look just as ugly. The only real solution
would be to expand them on the edges, and I am not sure whether that
is feasible.

Any suggestions? Is it worth the time and trouble to update v0.3 at
all? It would at least be an opportunity to ensure compatibility with
new versions of the libraries (specifically Python 2.5), 64bit systems
(I'm going to install Ubuntu 7.10 amd64), and there are some bugfixes
in CVS that never made it into an official release ...

Opinions? Anyone willing to help?

Kai




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