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[Adonthell-devel] Re: Refactoring wished
From: |
Chris Frey |
Subject: |
[Adonthell-devel] Re: Refactoring wished |
Date: |
Wed, 15 Oct 2008 14:48:49 -0400 |
User-agent: |
Mutt/1.4.1i |
On Tue, Oct 14, 2008 at 03:49:24PM +0200, Kai Sterker wrote:
> This can be an issue first, although it should be possible to work
> around by appropriate settings of LD_LIBRARY_PATH and friends. This
> isn't documented anywhere, however.
I was about to reply that I thought this was a documentation issue,
and you've already done that for me. :-)
A step-by-step document on how to build the whole thing would help
new users to get started, help new programmers understand the dependencies,
and help experienced developers see places the process could be improved.
> > Imho, it should be more lightweight. Perhaps
> > only one local development directory should suffice. These deployment
> > stuff (automake etc.) is great for making packages for distribution, but
> > it shouldnt be necessary in this scale for fast development.
>
> It is also great for platform-independence, dependency checking, etc.
> ... and as an alternative you could use the CMake based build, which
> feels a bit faster then the autotools build.
I would add that the build process is part of the code, and needs to be
tested during development too.
- Chris
- [Adonthell-devel] Collision fixes, rendering getting there ..., Kai Sterker, 2008/10/10
- [Adonthell-devel] Re: Collision fixes, rendering getting there ..., Kai Sterker, 2008/10/12
- [Adonthell-devel] Refactoring wished, Enrico Kochon, 2008/10/14
- [Adonthell-devel] Re: Refactoring wished, Kai Sterker, 2008/10/14
- [Adonthell-devel] Re: Refactoring wished,
Chris Frey <=
- Re: [Adonthell-devel] Re: Refactoring wished, Kai Sterker, 2008/10/16
- [Adonthell-devel] Quickstartguide, Enrico Kochon, 2008/10/16
- [Adonthell-devel] Re: Quickstartguide, Chris Frey, 2008/10/16
- Re: [Adonthell-devel] Quickstartguide, Kai Sterker, 2008/10/17
- Message not available
- [Adonthell-devel] worldtest-error solved, Enrico Kochon, 2008/10/26
[Adonthell-devel] Re: Collision fixes, rendering getting there ..., Kai Sterker, 2008/10/18