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[Adonthell-devel] Pathfinding in place and working


From: Kai Sterker
Subject: [Adonthell-devel] Pathfinding in place and working
Date: Thu, 9 Apr 2009 20:52:06 +0200

After Frederico has committed his latest path finding code, it turned
out that changes that I made to the map code had broken the moving
about of more than one character. My bad :-(. I corrected the issue,
but found another strange behavior:

One of the NPCs wouldn't start moving, looked like he was stuck at his
position, which happened to be at the intersection of two tiles. There
might still be something fishy about the collision code. For now I
resorted to changing the poor fellows start position, but I'll have to
investigate.

With path finding and the dialogue widget there, I will work on
updating worldtest with the following:

* Integrate schedule system, so that player controls are implemented
by PC schedule script and NPC movement controlled by (simple) NPC
schedule.
* Implement map interaction so that it is possible to talk to the NPC
using the tech_preview dialogue.
* Complete said dialogue.

Then we'd have a really nice alpha 3 to show off :-).

Kai




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