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Re: [Adonthell-general] Re:Inventory/Items
From: |
cirrus |
Subject: |
Re: [Adonthell-general] Re:Inventory/Items |
Date: |
Fri, 31 May 2002 20:38:01 +0000 |
Kai Sterker wrote:
>
> On Fri, 31 May 2002 10:09:20 +0200 Nils Fohrbeck wrote:
>
> > Sounds Good. But why do we need to tie the information to a character?
> > We could just say that in the adventure group all information is
> > shared (open scource magic spells :-), so when a character leaves, the
> > group keeps his knownledge and all characters can access the same
> > knownledge. That way backpack items would not even be necessary (you
> > could just learn/buy spells ect. in a dialogue).
>
> I played with that thought as well. But what will happen if you have two
> Half-Elves in your party for example? You can't just open the book and
> use a spell as the program wouldn't know which character should cast it.
> I think it is less confusing if it's tied to a single character.
>
> The other point is that you can better personalize a single character.
> To share all items between characters is simple a convenience function.
> The player could do that manually as well, but it can be quite
> cumbersome. But learning those spells and feats is character
> development, and I personally think this should be tied to individual
> characters.
>
> It's simply a matter of strategy. If learning something new will benefit
> the whole party for the rest of the game, the only sensible strategy is
> to learn as much as you can. But if the party might lose that knowledge,
> and when the knowledge only benefits a single character, more strategic
> decisions have to be taken.
>
> In other words, pooling the inventory just eleminates some unwanted
> micro management, but pooling knowledge eleminates an element of
> gameplay.
>
Yeah, I agree with that too. Besides, I thought some skills would be
limited to certain races, so sharing the knowledge of an Elf who has
left a group of Dwarves might not much sense anyway.
-James
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