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Re: [Adonthell-general] Impressions
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-general] Impressions |
Date: |
Sat, 21 Sep 2002 14:51:40 +0200 |
On Sat, 21 Sep 2002 14:17:33 +0200 Alexandre Courbot wrote:
> Uh? But bringing the menu doesn't have a side effect on the
> character's schedules, does it?
It shouldn't. There might have been problems if the player blocks an
exit or something - his schedule stops when opening the load/save
screen. Or they went into the wrong room and got stuck there. I don't
know. I tested a second time, but there it was fine.
Only if you save the game at that time and try to load it again, you'll
get a crash. That's because changing schedules does not invalidate
callbacks yet. It's a known bug, but not serious as it will never happen
during normal gameplay. Maybe I'll fix it, if it's not too hard.
> Good. Do we wait for these issues to be solved before releasing?
> Honnestly, I think the time stuff isn't bad as it is now, and maybe we
> should start to really concentrate on 0.4.
That's what I think. Most of the issues will be resolved anyway once we
have a better pathfinding routine. Time events might need some tweaking
too, but it's not worth the trouble now.
> I'll build Vorbis for the Zaurus and make some Zaurus packages. I'll
> probably finish the game on the Z to check everything is ok. If I find
> something weird, I'll report it as well. It'd be cool if some other
> people could do this for the Windows versions as well.
Yes, that would be really good. Ben? JT? Kenneth?
Kai