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Re: [Adonthell-general] Items


From: cirrus
Subject: Re: [Adonthell-general] Items
Date: Mon, 07 Oct 2002 19:19:43 +0000

Nils Fohrbeck wrote:
> 
> address@hidden schrieb am 04.10.02 08:18:48:
> > But your capslock seems to work fine.
> >
> I was actually writing that from a public access terminal, and while I was 
> writing it, I saw a little counter that showed ow the machine ate my money. 
> So I was  a little stressed (it is amazing what stress can do for you). Right 
> now I am writing from a friends place and have a little more time.
> 
> As far as items are concerned:
> 
> for weapons we can have 4 types of weapons (as far as the graphical 
> representation is concerned). Piercing weapons (forward thrust), Slashing 
> weapons (swing sideways) Two Handed weapons (some kind of downwards + 
> sideways movement) and of couse ranged weapons. That way Ben would 'only' 
> have to do 4 animations per character (sorry Ben).  How does that sound? But 
> then I do not know what Ben has tried as Far as 3-D is concerned (didn't you 
> mention something like that at the meeting?).
> 

I can see it now - we'll end up using motion-capture :P

        -James




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