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GNU Common C++ '2' and Bayonne 1.0 development snapshots released


From: David Sugar
Subject: GNU Common C++ '2' and Bayonne 1.0 development snapshots released
Date: Sat, 9 Mar 2002 22:16:48 -0500 (EST)

GNU Common C++ "2" and Bayonne 1.0 development snapshots released
=================================================================
This afternoon GNU Common C++ "2" was distributed.  This is a major 
improvement over previous releases of GNU Common C++, both in terms of
portability and functionality.  Essentially GNU Common C++ "2" can be 
thought of as the introduction of GNU Common C++ "2.0".  GNU Common C++ 
"2" can be installed alongside the prior release(s) so as to allow easy 
application migration.  Like was done with "libxml" vs "libxml2", we have 
renamed the base package "commoncpp2" to make the process of dual
version installation easier.

GNU Common C++ is found at the core of a number of free software projects
and GNU packages.  Along with the release of GNU Common C++ "2" earlier
today, I have also made available updated releases of GNU ccAudio, GNU
ccRTP, and GNU ccScript.  These can be successfully installed alongside
prior releases that had depended on GNU Common C++ "1", thereby allowing 
people to migrate packages to the new releases over time.

Along with GNU Common C++ "2", the very first snapshot of the GNU Bayonne
"1.0"  source tree has also been made available.  This snapshot is meant
to help Bayonne developers integrate existing drivers into the new 1.0
driver model and to help move forward testing of what will become GNU
Bayonne 1.0.  This snapshot also makes use of GNU Common C++ "2" and the 
libraries that have been updated for it.

A complete test download of the current snapshot and all related library 
tarballs can be found at ftp://bayonne.myip.org/pub/snapshot.  As these 
are GNU packages, the individual packages and libraries in their updated 
releases may also be found on ftp://ftp.gnu.org or any GNU mirror.

The initial GNU Bayonne snapshot is really only meant for testing and
development, and is still very much a work in progress.  Further snapshots
will be made available as deemed appropriate, and should not be confused
with the far more frequent "Bayonne-At-Night" nightly builds, which also
will continue to be available for those needing to test with the latest
development code.

David





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