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bug#8789: 23.3; debug backtrace buffer changes window on step-through
From: |
martin rudalics |
Subject: |
bug#8789: 23.3; debug backtrace buffer changes window on step-through |
Date: |
Fri, 03 Jun 2011 15:19:31 +0200 |
User-agent: |
Thunderbird 2.0.0.21 (Windows/20090302) |
> A couple of my frame window layouts cause the emacs debugger's backtrace
> buffer to cycle between several windows when stepping through code,
> making it very difficult to focus.
>
> Please follow the minimal steps below to re-produce this undesirable
> behaviour, also confirmed as present by another user (#emacs 'off-by-1')
> in a 'relatively recent git version'..
I never use debug and don't have Emacs 23 installed, so I'm probably not
of very much help here.
> emacs -q
> C-x 3
> C-x 2
> M-x debug-on-entry RET
> apropos RET
> M-x apropos RET
> x RET
IIUC this shows *backtrace* in the window on the right?
> d RET
> d RET
These steps happen without the RETs I presume?
> ..you should see the buffer alternate windows on each step through the
> code.
On my trunk the *backtrace* buffer is alternately shown in the left
lower and the right window, is that what you see? That is, the left
upper window is never used?
I suppose it happens because `debug' contains this pretty fragile code
(save-window-excursion
...
(pop-to-buffer debugger-buffer)
which I don't understand so I can only speculate. Your three-window
setup apparently prevents the creation of a new window so Emacs is
forced to reuse an existing one. Now repeating "d" does apparently
(1) remove *backtrace* from the window configuration, restoring the
previous configuration, and
(2) pop to *backtrace* in any but the selected window (which is the left
upper one). Now, when it reuses a window, `display-buffer' first
tries to use the least-recently-used one, which, in your scenario,
is alternatingly one of the two lower windows.
You can verify (2) for yourself by replacing the line
(or (get-lru-window frame-to-use)
in `display-buffer' with the form
(or (let ((window (get-lru-window frame-to-use)))
(when window
(message "%s" window)
(sit-for 3)
window))
and go through your scenario.
I don't have the slightest idea how to fix this though because I don't
understand why apparently the *backtrace* buffer is removed from display
in (1), and what the subsequent fragment
;; Kill or at least neuter the backtrace buffer, so that users
;; don't try to execute debugger commands in an invalid context.
(if (get-buffer-window debugger-buffer 0)
;; Still visible despite the save-window-excursion? Maybe it
;; it's in a pop-up frame. It would be annoying to delete and
;; recreate it every time the debugger stops, so instead we'll
;; erase it (and maybe hide it) but keep it alive.
(with-current-buffer debugger-buffer
(erase-buffer)
(fundamental-mode)
(with-selected-window (get-buffer-window debugger-buffer 0)
(when (and (window-dedicated-p (selected-window))
(not debugger-will-be-back))
;; If the window is not dedicated, burying the buffer
;; will mean that the frame created for it is left
;; around showing some random buffer, and next time we
;; pop to the debugger buffer we'll create yet
;; another frame.
;; If debugger-will-be-back is non-nil, the frame
;; would need to be de-iconified anyway immediately
;; after when we re-enter the debugger, so iconifying it
;; here would cause flashing.
;; Drew Adams is not happy with this: he wants to frame
;; to be left at the top-level, still working on how
;; best to do that.
(bury-buffer))))
(kill-buffer debugger-buffer))
is needed for (despite its detailed comment). So we need help from
someone familiar with the debug code :-(
martin