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bug#14797: 24.3.50; new, undocumented menu structure using VECTORS?


From: npostavs
Subject: bug#14797: 24.3.50; new, undocumented menu structure using VECTORS?
Date: Sat, 06 Aug 2016 09:09:50 -0400
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/25.0.93 (gnu/linux)

tags 14797 patch
quit

Drew Adams <drew.adams@oracle.com> writes:

> What was gained by this?

I guess it's for efficiency?

Anyway, it might as well be documented, how about this:

>From 6dd01ff617b3ee8ef8ad307a7776c2142f7f02ed Mon Sep 17 00:00:00 2001
From: Noam Postavsky <npostavs@gmail.com>
Date: Sat, 6 Aug 2016 09:05:05 -0400
Subject: [PATCH v1] Document use of vectors in keymaps

* doc/lispref/keymaps.texi (Format of Keymaps): Mention vector
format (Bug #14797).
---
 doc/lispref/keymaps.texi | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/doc/lispref/keymaps.texi b/doc/lispref/keymaps.texi
index f5d3811..a47d790 100644
--- a/doc/lispref/keymaps.texi
+++ b/doc/lispref/keymaps.texi
@@ -199,6 +199,14 @@ Format of Keymaps
 bindings.  A keymap with such a char-table is called a @dfn{full
 keymap}.  Other keymaps are called @dfn{sparse keymaps}.
 
+@item @var{vector}
+This kind of element is similar to a char-table: element @var{n} is
+the binding for the character with code @var{n}.  Since the range of
+characters that can be bound this way is limited by the vector size,
+and vector creation allocates space for all character codes from 0 up,
+this format should not be used except for creating menu keymaps
+(@pxref{Menu Keymaps}), where the bindings themselves don't matter.
+
 @item @var{string}
 @cindex keymap prompt string
 @cindex overall prompt string
-- 
2.8.0


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