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[Bug-gnubg] Game Statistics


From: Christopher D. Yep
Subject: [Bug-gnubg] Game Statistics
Date: Sun, 10 Aug 2003 02:55:20 -0400

Within a match, gnubg gives game statistics. However the last 3 lines of the game statistics may be confusing to users (see below). While I don't consider it a "bug", perhaps we can debate a possible change.

Sample output (game statistics):

                                      Player1              Player2
Actual result                         81.00%               19.00%
Luck adjusted result                  55.17%               44.83%
Relative FIBS rating                  34.08                -34.08

Interpretation (correct me if I'm wrong):

If Player1's match winning chances (mwc) change from N to (N+D), then Player1's "Actual result" is listed as (50% + D). Similarly, if player1 experienced net luck of L, his "luck adjusted result" is listed as (50% + D - L). Finally, the "Relative FIBS rating" uses the "luck adjusted result" over the length of the match.

More explanation:

1. Player1's mwc was 69% at the beginning of the game and 100% at the end of the game, therefore his "actual result" is listed as 50% + (100% - 69%) = 81%.

2. Player1 had net luck of 25.83% mwc according to the luck adjustment. His "luck adjusted result" is thus 50% + 31% - 25.83% = 55.17%. The interpretation of this is that of Player1's 31% jump in mwc, 25.83% mwc can be attributed to net luck and 5.17% can be attributed to net skill.

3. The above is from a 7 pt. match. A 55.17% to 44.83% edge in a 7 pt. match corresponds to a 68.16 point rating edge (i.e. 34.08 to -34.08). Note that a 5.17% mwc edge (or 2 * 5.17%, depending on how you define "edge") in one game generally corresponds to much more than a 5.17% edge over an entire 7 pt. match. Here gnubg just assumes that Player1's edge over the entire match is 55.17% to 44.83%.

To avoid user confusion, I suggest the following output for the above example:

                                      Player1              Player2
Actual result +31.00% mwc -31.00% mwc Luck adjusted result +5.17% mwc -5.17% mwc

Note that if "Luck adjusted result" is calculated (in the code) as "Actual result" minus luck adjustment, then changing "Actual result" from (50% + D) to D will automatically generate the desired output for "Luck adjusted result".

Finally, I'd suggest deleting the "Relative FIBS rating" line for game statistics (but include it for match statistics), since it's too difficult to interpret what a +5.17% mwc edge in a particular game means to the rating difference between the two players. For example a 5.17% mwc edge in the first game of a long match usually implies a huge rating differential, whereas a 5.17% mwc edge in the final game of a long match often implies a somewhat smaller rating differential.

Chris





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