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Re: [Bug-gnubg] Icon in the new GUI layout.


From: Olivier Baur
Subject: Re: [Bug-gnubg] Icon in the new GUI layout.
Date: Tue, 12 Aug 2003 15:19:32 +0200

Le mardi, 12 aoû 2003, à 14:11 Europe/Paris, Øystein O Johansen a écrit :

So, what about the Hide/Show Panel button? First of all should I call the
right hand widget, with the game record and annotation window for the
"panel", is that a good term? What image should I use for the button to
hide and show the panel? (I'm now using a image of a microphone. Logic?)

I'd use either of the following two behaviors :
1. a "sticky" button with icon "window with panel": when pressed down, the panel is shown, when released, the panel is hidden; 2. or a standard button with either the "window with panel" or "window without panel" icons: when the button is clicked, the panel is either shown or hidden, and the icon of the button changes to the opposite state.

The two icons above would be:
- "window without panel": the frame of a simple window
- "window with panel": the frame of a window with the panel separator drawn inside


Here's another opinion as well: I think the button tools in the annotation window, with the text "Eval", "...", 0 1 2 3 4 and so, are to small*, so I was thinking of using icon images on these buttons as well. Well.... what
should be the image for the eval button? What about the image for the
rollout button? What should be the image for the MWC button? (I'm designing a image for "Move") What should be the image for the Show button? (An eye,
maybe?)

As far as I'm concerned, on my portable's small 1024x768 screen, I think the size of these buttons is quite acceptable.

Anyway, can't the size of the buttons (or the text inside) be increased without requiring using icons?

What's more, I must say 'm not very fond of using too many icons; they can be useful when they provide shortcuts for menu items (in a toolbar) and/or when space is critical and text can't be used (in a tool palette), and when they are clearly understable (without requiring you to hover your mouse over the icon and wait a few secs before getting a helpful tooltip)

Here, in the Annotation or Hint window, these buttons are the main features -- they are the main tools we use to operate on the move list or cube decision; these buttons are no shortcuts in a toolbar. What's more, "eval", "rollout", "mwc", "show" and "move" are too abstract concepts to be clearly represented and instantly meaningful to all of us; I don't think we _need_ icons here (except for decorative purposes?); in my opinion, it would make the whole widget too cryptic.



-- Olivier





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