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Re: human level opponents in GNUbg?


From: Superfly Jon
Subject: Re: human level opponents in GNUbg?
Date: Fri, 4 Aug 2023 14:39:02 +0100

Different nets sound like a good addition for people who want to play against the computer.  This could be combined with an old idea of having a list of opponents with different characteristics (e.g. more / less aggressive) where the move equities are adjusted based e.g. on the number of blots, leading to weaker play with different styles.  Maybe the different neural nets already do this to some degree?

Unfortunately I haven't the time to commit to this currently, but maybe others might and I may have more time in the future.

Jon

On Tue, 1 Aug 2023 at 06:52, Joseph Heled <jheled@gmail.com> wrote:

Hi,

As part of my recent research (Elo systems and PR) I generate a number of neural nets, ranging from 500 Elo to about 1800.

I thought it might be a nice feature to have for beginners, to play a weaker, less frustrating, computer opponent. Might also be useful for stronger players - practicing playing against weaker players. 

I am willing to adapt the nets to GNUbg. If anyone wants to collaborate with me on the rest, i.e. user interface and glue to the rest of the system, please contact me and we can discuss feasibility.

-Joseph 

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