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Re: [Bug-gsl] Simplifiying gsl_poly_solve_quadratic()


From: Brian Gough
Subject: Re: [Bug-gsl] Simplifiying gsl_poly_solve_quadratic()
Date: Wed, 13 Apr 2011 17:53:09 +0100
User-agent: Wanderlust/2.15.6 (Almost Unreal) Emacs/23.2 Mule/6.0 (HANACHIRUSATO)

At Tue, 5 Apr 2011 19:51:48 -0400,
James Ward wrote:
> with the simpler:
> 
> if (b == 0)
>         {
>           double r = sqrt (-c / a);
>           *x0 = -r;
>           *x1 =  r;
>         }
>
> you could also move the assignment of disc after the linear case,
> 
> disc = b * b - 4 * a * c;
> 
> since disc is not used in the linear case.

Thanks. I'll make both those changes.



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