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[Camino-devel] camino/src/common MsgCoder.cpp
From: |
Philippe Fremy |
Subject: |
[Camino-devel] camino/src/common MsgCoder.cpp |
Date: |
Tue, 18 Feb 2003 16:27:47 -0500 |
CVSROOT: /cvsroot/camino
Module name: camino
Changes by: Philippe Fremy <address@hidden> 03/02/18 16:27:47
Modified files:
src/common : MsgCoder.cpp
Log message:
include subtype argument by default
Patches:
Index: camino/src/common/MsgCoder.cpp
diff -u camino/src/common/MsgCoder.cpp:1.8 camino/src/common/MsgCoder.cpp:1.9
--- camino/src/common/MsgCoder.cpp:1.8 Tue Feb 18 13:43:20 2003
+++ camino/src/common/MsgCoder.cpp Tue Feb 18 16:27:46 2003
@@ -2,7 +2,7 @@
**
** Camino
**
-** Version : $Id: MsgCoder.cpp,v 1.8 2003/02/18 18:43:20 pfremy Exp $
+** Version : $Id: MsgCoder.cpp,v 1.9 2003/02/18 21:27:46 pfremy Exp $
**
** Author(s) : Philippe Fremy, Pascal Audoux
** Creation : 14/01/2003
@@ -67,117 +67,117 @@
void MsgCoder::sendServerInformation()
{
- *this << ServerInformation;
+ *this << ServerInformation << 0;
device()->flush();
}
void MsgCoder::sendPlayerConnected()
{
- *this << PlayerConnected;
+ *this << PlayerConnected << 0;
device()->flush();
}
void MsgCoder::sendTeamIsBeingChosen()
{
- *this << TeamIsBeingChosen;
+ *this << TeamIsBeingChosen << 0;
device()->flush();
}
void MsgCoder::sendTeamsComposition()
{
- *this << TeamsComposition;
+ *this << TeamsComposition << 0;
device()->flush();
}
void MsgCoder::sendTilesForYou()
{
- *this << TilesForYou;
+ *this << TilesForYou << 0;
device()->flush();
}
void MsgCoder::sendActivePlayer()
{
- *this << ActivePlayer;
+ *this << ActivePlayer << 0;
device()->flush();
}
void MsgCoder::sendPlayerPlaysAMove()
{
- *this << PlayerPlaysAMove;
+ *this << PlayerPlaysAMove << 0;
device()->flush();
}
void MsgCoder::sendMoveRejected()
{
- *this << MoveRejected;
+ *this << MoveRejected << 0;
device()->flush();
}
void MsgCoder::sendUpdateBoard()
{
- *this << UpdateBoard;
+ *this << UpdateBoard << 0;
device()->flush();
}
void MsgCoder::sendUndoRequest()
{
- *this << UndoRequest;
+ *this << UndoRequest << 0;
device()->flush();
}
void MsgCoder::sendUndoAccepted()
{
- *this << UndoAccepted;
+ *this << UndoAccepted << 0;
device()->flush();
}
void MsgCoder::sendUndoRejected()
{
- *this << UndoRejected;
+ *this << UndoRejected << 0;
device()->flush();
}
void MsgCoder::sendUndoUpdateBoard()
{
- *this << UndoUpdateBoard;
+ *this << UndoUpdateBoard << 0;
device()->flush();
}
void MsgCoder::sendEndOfGameRequest()
{
- *this << EndOfGameRequest;
+ *this << EndOfGameRequest << 0;
device()->flush();
}
void MsgCoder::sendEndOfGameAccepted()
{
- *this << EndOfGameAccepted;
+ *this << EndOfGameAccepted << 0;
device()->flush();
}
void MsgCoder::sendEndOfGameRejected()
{
- *this << EndOfGameRejected;
+ *this << EndOfGameRejected << 0;
device()->flush();
}
void MsgCoder::sendPleaseFinishTheBoard()
{
- *this << PleaseFinishTheBoard;
+ *this << PleaseFinishTheBoard << 0;
device()->flush();
}
void MsgCoder::sendFinishBoardMove()
{
- *this << FinishBoardMove;
+ *this << FinishBoardMove << 0;
device()->flush();
}
void MsgCoder::sendBoardsCompleted()
{
- *this << BoardsCompleted;
+ *this << BoardsCompleted << 0;
device()->flush();
}
void MsgCoder::sendWinnerInformation()
{
- *this << WinnerInformation;
+ *this << WinnerInformation << 0;
device()->flush();
}
void MsgCoder::sendAnotherGameRequest()
{
- *this << AnotherGameRequest;
+ *this << AnotherGameRequest << 0;
device()->flush();
}
void MsgCoder::sendAnotherGameAccept()
{
- *this << AnotherGameAccept;
+ *this << AnotherGameAccept << 0;
device()->flush();
}
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