chicken-users
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Chicken-users] 3D games in Chicken


From: Peter Keller
Subject: Re: [Chicken-users] 3D games in Chicken
Date: Sat, 11 Feb 2006 00:10:33 -0600
User-agent: Mutt/1.4.2.1i

On Fri, Feb 10, 2006 at 06:45:44PM -0700, Shawn Rutledge wrote:
> So I think a 3D binding which is based on OpenGL is probably going to
> have a very long life.

Having once did a FULL binding to opengl 1.1 for Bigloo, I know how much
work something like this is. So, I will ask serious question:

> How stable is Chicken's FFI? <

Because what happened was that I did the bigloo opengl port (my god was
it *sexy*) and then Mr. Serrano changed the FFI a version later causing
my work to crumble and I didn't want to repeat it so it died.

If the FFI is stable enough (felix?) and I occasionally get some help
from the list, I will seriously consider doing a _full_ opengl 2.0 port
for chicken.

And, if you wanted the most bang for your buck, then the SDL_* API should
be completed, a wrapper for libpng should be made, and a wrapper for a
popular .wav file library. Then, all of the pieces are ready for someone
to do game programming in Chicken.

I am fully willing to make my work BSD licensed.

-pete




reply via email to

[Prev in Thread] Current Thread [Next in Thread]