chicken-users
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Chicken-users] opengl egg naming scheme


From: minh thu
Subject: [Chicken-users] opengl egg naming scheme
Date: Tue, 27 Feb 2007 19:53:43 +0100

Hi,

At the beginning of my journey with Chicken, I stolen the opengl egg
and repacked it: I changed its naming gl:UpperCase in glAsInC.

Now I have code I'd like to share that depends on the glAsInC naming.
It would not be very difficult for me to change it but I find it ugly.

Is there any rationale to keep/change the extant egg ? To provide a new one ?

Or is it possible to use the extant egg (the one with gl:Naming) but
use it as if it was named glLikeThis ?

Thanks,
thu




reply via email to

[Prev in Thread] Current Thread [Next in Thread]