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From: | Zbigniew |
Subject: | Re: Re : [Chicken-users] opengl egg naming scheme |
Date: | Fri, 2 Mar 2007 14:37:58 -0600 |
Eh, while I'm at it, here's one that converts to a more canonical Scheme style. Again untested. Not totally happy with it as stuff like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv and gl:tex-coord/2iv (maybe hyphen instead of slash) for readability. This was just an example anyway. http://3e8.org/pub/opengl-hyphen-shim.scm On 3/2/07, Zbigniew <address@hidden> wrote:
Yes. I don't think the egg generates any syntax either (but am not positive). Anyway, I attached a define shim for the opengl egg converting it to use the native C syntax in case you want to use it. Completely untested. At http://3e8.org/pub/opengl-shim.scm -- it was too large (50kb) to attach to the list. On 3/2/07, minh thu <address@hidden> wrote: > Are defines enough (so to not generate one more function call) ?
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