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Re: Re : [Chicken-users] opengl egg naming scheme


From: Zbigniew
Subject: Re: Re : [Chicken-users] opengl egg naming scheme
Date: Fri, 2 Mar 2007 14:37:58 -0600

Eh, while I'm at it, here's one that converts to a more canonical
Scheme style.  Again untested.  Not totally happy with it as stuff
like gl:vertex3iv and gl:tex-coord2iv should probably be gl:vertex/3iv
and gl:tex-coord/2iv (maybe hyphen instead of slash) for readability.
This was just an example anyway.

http://3e8.org/pub/opengl-hyphen-shim.scm

On 3/2/07, Zbigniew <address@hidden> wrote:
Yes.  I don't think the egg generates any syntax either (but am not positive).

Anyway, I attached a define shim for the opengl egg converting it to
use the native C syntax in case you want to use it.  Completely
untested.

At http://3e8.org/pub/opengl-shim.scm -- it was too large (50kb) to
attach to the list.

On 3/2/07, minh thu <address@hidden> wrote:
> Are defines enough (so to not generate one more function call) ?





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