You would need a non-blocking REPL. Which exists for all Unix variants: parley
On 2 Jul 2014 03:41, "Richard" <
address@hidden> wrote:
Hello, I wanted to do some live game programming with Chicken Scheme. I would like to adjust my game whilst it is running a game loop. I tried srfi-18 threads for this but found it to be too unwieldy. So I wondered if there is a way to process the repl inside the loop. An example of what I would like:
(let loop ()
(process-repl) ; <- this
(unless (do-game-stuff) (loop)))
I could not find if anything like this exists. Does anybody know of a way?
thanks,
Pluizer
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