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[Chicken-users] [Ann] New egg: noise


From: Alex Charlton
Subject: [Chicken-users] [Ann] New egg: noise
Date: Wed, 27 Aug 2014 14:44:50 -0400
User-agent: mu4e 0.9.9.5; emacs 24.4.50.1

noise implements several types of coherent noise for the GPU. At the moment it 
provides 2/3/4D simplex noise, 2/3D cell noise, and 2D flow noise. noise was 
implemented as several glls shaders. glls went through some upgrades in the 
process, and now makes this sort of shader-library creation and use exceedingly 
easy.

These noise functions run much faster than CPU-based noise generation – fast 
enough for real-time use –  and are easy to integrate into shaders. Less easy 
is accessing the generated noise from the CPU, but an example is provided to 
illustrate how this can be done. 

Docs:
http://wiki.call-cc.org/eggref/4/noise

Repo:
https://github.com/AlexCharlton/noise

There are basic examples for each kind of noise in the examples directory. Try 
them out for hours of fun!

-- 
Alex




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