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[Chicken-users] [Ann] New egg: noise
From: |
Alex Charlton |
Subject: |
[Chicken-users] [Ann] New egg: noise |
Date: |
Wed, 27 Aug 2014 14:44:50 -0400 |
User-agent: |
mu4e 0.9.9.5; emacs 24.4.50.1 |
noise implements several types of coherent noise for the GPU. At the moment it
provides 2/3/4D simplex noise, 2/3D cell noise, and 2D flow noise. noise was
implemented as several glls shaders. glls went through some upgrades in the
process, and now makes this sort of shader-library creation and use exceedingly
easy.
These noise functions run much faster than CPU-based noise generation – fast
enough for real-time use – and are easy to integrate into shaders. Less easy
is accessing the generated noise from the CPU, but an example is provided to
illustrate how this can be done.
Docs:
http://wiki.call-cc.org/eggref/4/noise
Repo:
https://github.com/AlexCharlton/noise
There are basic examples for each kind of noise in the examples directory. Try
them out for hours of fun!
--
Alex
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