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Re: [Chicken-users] New SDL2 eggs; help wanted
From: |
Dan Leslie |
Subject: |
Re: [Chicken-users] New SDL2 eggs; help wanted |
Date: |
Wed, 04 Nov 2015 13:35:13 -0800 |
As a potential user and implementor of similar eggs (Allegro, SOIL, .. nanovg),
I would provide fairly lean bindings first, then do any simplification or
hand-holding as an additional module. It will save you time in the near term
and provide flexibility to the users.
-Dan
Sent from my BlackBerry 10 smartphone.
Original Message
From: John Croisant
Sent: Wednesday, November 4, 2015 1:31 PM
To: address@hidden
Subject: [Chicken-users] New SDL2 eggs; help wanted
Hello everyone,
I am working on new eggs that provide bindings to version 2 of Simple
DirectMedia Layer (SDL), the popular game development library, and
related libraries. The eggs will soon be ready for an alpha release,
with partial functionality. I am looking for people to help with
testing, documentation, and creating demos and example games.
The APIs are not yet set in stone, so please take a look, try the eggs
out, and send me your feedback. I am already planning to make procedures
signal exceptions when an error occurs, instead of returning error codes
like the C library does.
- sdl2: http://wiki.call-cc.org/eggref/4/sdl2
- sdl2-image: http://wiki.call-cc.org/eggref/4/sdl2-image
- Examples: https://gitlab.com/chicken-sdl2/chicken-sdl2-examples
I am also planning to eventually make eggs for SDL_mixer 2, SDL_ttf 2,
and (parts of) SDL_gfx 2.
CHICKEN already has eggs for version 1 of SDL and some related
libraries. These new eggs are for version 2 of SDL, which has many new
features and improvements. These eggs are new codebases (not updates of
the earlier eggs), and I am working to create very polished, thorough,
and maintainable eggs.
Currently the project needs people to help with:
- Manual testing (installing, running examples) on different platforms
- Writing unit tests and semi-automated test programs
- Writing API reference docs, guides, and tutorials
- Creating detailed installation instructions for different platforms
- Creating feature demos and example games/programs
In the longer term, I want to provide good instructions, tooling, and a
project template for building and distributing self-contained CHICKEN
games for various operating systems. If you have experience making
self-contained CHICKEN apps, especially apps using C libraries, and you
would be willing to answer some questions or help out, please contact me.
If you are interested in helping in any way, please send me an email.
Thanks,
- John Croisant
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