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[cinvoke-svn] r134 - trunk/skorpion
From: |
will |
Subject: |
[cinvoke-svn] r134 - trunk/skorpion |
Date: |
13 Dec 2006 03:39:28 -0500 |
Author: vmy
Date: 2006-12-13 03:39:27 -0500 (Wed, 13 Dec 2006)
New Revision: 134
Modified:
trunk/skorpion/skorpion.cs
trunk/skorpion/skorpion.csproj
Log:
display player names below ships
Modified: trunk/skorpion/skorpion.cs
===================================================================
--- trunk/skorpion/skorpion.cs 2006-12-10 05:06:04 UTC (rev 133)
+++ trunk/skorpion/skorpion.cs 2006-12-13 08:39:27 UTC (rev 134)
@@ -155,6 +155,10 @@
};
// end ball fire
+ System.Drawing.Font ourFont = new System.Drawing.Font("Arial",
10, System.Drawing.FontStyle.Bold); // Font we use
+ TextSystem drawingFont; // Font for drawing text
+ Sprite sprite = null;
+
DateTime iLastPlayerInfoRequest = new DateTime(0);
public Skorpion()
@@ -306,6 +310,9 @@
public void RestoreDeviceObjects(object sender, EventArgs e)
{
// ship text
+ drawingFont = new TextSystem(ourFont);
+ drawingFont.InitializeDeviceObjects(iDevice);
+ sprite = new Sprite(iDevice);
// thrusters
if(ClientConfig.Thrusters)
@@ -989,15 +996,30 @@
if(ClientConfig.Thrusters)
{
// draw pulsating thruster on ship
- foreach(Entity e2 in
GlobalState.Client.ThisFrame.Values)
+ int clientIndex = 0;
+ foreach(ushort entityIndex in
GlobalState.Client.ThisFrame.Keys)
{
+ Entity e2 =
(Entity)GlobalState.Client.ThisFrame[entityIndex];
if (e2.Type == Ship.TYPE)
{
iDevice.Transform.World =
Matrix.Translation(0f, 0f, 0f);
Ship s = (Ship)e2;
if (e2.ID == Me.ID) s = Me;
+ s.Velocity = e2.Velocity;
DrawThrusters(s);
+
+
+ Microsoft.DirectX.Vector3 vv =
new Microsoft.DirectX.Vector3(s.Position.X, s.Position.Y, s.Position.Z);
+
vv.TransformCoordinate(iDevice.Transform.View);
+
vv.TransformCoordinate(iDevice.Transform.Projection);
+ float w =
(float)GlobalState.Form.Width;
+ float h =
(float)GlobalState.Form.Height;
+ Entity e3 =
(Entity)GlobalState.Client.Universe.Players[entityIndex];
+ Ship s2 = (Ship)e3;
+ if(s2 != null && vv.Z > 0)
+
drawingFont.DrawText(sprite, (vv.X * w)/2 + w/2 - 10, (h/2 - 75 - (vv.Y *
h)/2), Color.Red, s2.Name);
+
//break;
#if false
if (ClientConfig.Thrusters)
@@ -1021,9 +1043,11 @@
}
#endif
}
+ clientIndex++;
}
}
+
GlobalState.Console.Render();
GlobalState.Chat.Render();
GlobalState.PlayerList.Render();
Modified: trunk/skorpion/skorpion.csproj
===================================================================
--- trunk/skorpion/skorpion.csproj 2006-12-10 05:06:04 UTC (rev 133)
+++ trunk/skorpion/skorpion.csproj 2006-12-13 08:39:27 UTC (rev 134)
@@ -153,6 +153,21 @@
BuildAction = "Compile"
/>
<File
+ RelPath = "D3DFont.cs"
+ SubType = "Code"
+ BuildAction = "Compile"
+ />
+ <File
+ RelPath = "D3DUtil.cs"
+ SubType = "Code"
+ BuildAction = "Compile"
+ />
+ <File
+ RelPath = "DXUtil.cs"
+ SubType = "Code"
+ BuildAction = "Compile"
+ />
+ <File
RelPath = "Form1.cs"
SubType = "Form"
BuildAction = "Compile"
@@ -182,6 +197,11 @@
SubType = "Code"
BuildAction = "Compile"
/>
+ <File
+ RelPath = "TextSystem.cs"
+ SubType = "Code"
+ BuildAction = "Compile"
+ />
</Include>
</Files>
</CSHARP>
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