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Re: Build contact nodes


From: Ming Deng
Subject: Re: Build contact nodes
Date: Sat, 12 Mar 2005 18:35:58 -0500
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.5) Gecko/20041217



Steven Rubin wrote:

At 03:47 PM 3/11/2005, you wrote:

I'm trying to build a new technology in Electric 7.00. For contact nodes, I specify metal layers and via layer as boxes for main example and other examples. Do the size of those boxes, or ratio of sizes between those boxes has effects on such nodes used in actual layout? If the size matters, do I have to keep the size/ratio for all examples in addition to the main example?


The technology editor expects to see four examples of a contact node. The smallest of the four becomes the default size contact. The larger ones help define rules for stretching in X, Y, and both X&Y. Since the cells that define such nodes are done in the Artwork technology, the size will match the final node, but adjusted for the difference in technologies. Thus, if the contact is 4x4 lambda (in Artwork grid units) then the layout will be 4x4 lambda (in grid units of the target technology).

   -Steven Rubin

What do you mean by "the size will match the final node, but adjusted for the difference in technologies"?

The main example of a contact usually has four embedded squares: the highlight, the upper layer, the via layer, the lower layer and the port. If I have the size of all layer squares set right, will the final arcs have the correct data so we can stream them out for tape out? If yes, should I also have all size right for other examples of a contact node?

If we setup a set of design rules for a technology, will the Maze Route or River Route respect those rules when they are looking for the route path?

cheers,

Ming




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