# # Copyright 2005,2006 Free Software Foundation, Inc. # # This file is part of GNU Radio # # GNU Radio is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3, or (at your option) # any later version. # # GNU Radio is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with GNU Radio; see the file COPYING. If not, write to # the Free Software Foundation, Inc., 51 Franklin Street, # Boston, MA 02110-1301, USA. # from math import pi, sqrt import math # These constellations are generated for Gray coding when symbols [1, ..., m] are used # Mapping to Gray coding is therefore unnecessary def make_constellation(m): # number of bits/symbol (log2(M)) k = int(math.log10(m) / math.log10(2.0)) coeff = 1 const_map = [] for i in range(m): a = (i&(0x01 << k-1)) >> k-1 b = (i&(0x01 << k-2)) >> k-2 bits_i = [((i&(0x01 << k-j-1)) >> k-j-1) for j in range(2, k, 2)] bits_q = [((i&(0x01 << k-j-1)) >> k-j-1) for j in range(3, k, 2)] ss = 0 ll = len(bits_i) for ii in range(ll): rr = 0 for jj in range(ll-ii): rr = abs(bits_i[jj] - rr) ss += rr*pow(2.0, ii+1) re = (2*a-1)*(ss+1) ss = 0 ll = len(bits_q) for ii in range(ll): rr = 0 for jj in range(ll-ii): rr = abs(bits_q[jj] - rr) ss += rr*pow(2.0, ii+1) im = (2*b-1)*(ss+1) a = max(re, im) if a > coeff: coeff = a const_map.append(complex(re, im)) norm_map = [complex(i.real/coeff, i.imag/coeff) for i in const_map] return norm_map # Common definition of constellations for Tx and Rx constellation = { 4 : make_constellation(4), # QAM4 (QPSK) 8 : make_constellation(8), # QAM8 16: make_constellation(16), # QAM16 64: make_constellation(64), # QAM64 256: make_constellation(256) # QAM256 } # ----------------------- # Do Gray code # ----------------------- # binary to gray coding binary_to_gray = { 4 : range(4), 8 : range(8), 16: range(16), 64: range(64), 256: range(256) } # gray to binary gray_to_binary = { 4 : range(4), 8 : range(8), 16: range(16), 64: range(64), 256: range(256) } # ----------------------- # Don't Gray code # ----------------------- # identity mapping binary_to_ungray = { 4 : range(4), 8 : range(8), 16: range(16), 64: range(64) } # identity mapping ungray_to_binary = { 4 : range(4), 8 : range(8), 16: range(16), 64: range(64) }