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Re: gnustep make on MacOSX
From: |
Wolfgang Lux |
Subject: |
Re: gnustep make on MacOSX |
Date: |
Fri, 16 Jul 2010 21:08:54 +0200 |
Andreas Höschler wrote:
Hi all,
I am preparing migration from MacOSX 10.2.8 (Power PC) to MacOSX
10.5.2 (Intel) and have problems building apps with gnustep make on
this new platform. I have an app that is supposed to edit
*.sproject files. I have Info-gnustep.plist and CustomInfo.plist with
...
NSTypes = (
{
NSName = "sproject";
NSHumanReadableName = "sproject File";
NSUnixExtensions = ("sproject");
NSDOSExtensions = ("sproject");
NSRole = Editor;
NSIcon = "projfile.tiff";
},
...
I have also tried to copy and adopt /Applications/TextEdit.app/
Contents/Info.plist to my /Applications/InterfaceBuilder/Contents/
Info.plist with no success. How can I make gnustep make to generate
MacOSX apps that are recognized by Finder.app as editors for given
document types (*.smib in my case)?
Replace
NSTypes -> CFBundleDocumentTypes
NSName -> CFBundleTypeName
NSUnixExtensions -> CFBundleTypeExtensions
NSRole -> CFBundleTypeRole
NSIcon -> CFBundleTypeIconFile
There is no direct equivalent for NSHumanReadableName. Instead use
InfoPlist.strings to provide an appropriate localization for
CFBundleTypeName, e.g.,
"sproject" = "sproject File";
in English.lproj/InfoPlist.strings,
"sproject" = "sproject Datei";
in German.lproj/InfoPlist.strings. Also forget about NSDOSExtensions;
there is no equivalent in OS X. The NSTypes keys were never
officially supported by OS X and Apple apparently has dropped support
for these legacy keys.
Also keep in mind that gnustep-make merges the contents of file
XXXInfo.plist into the final Info.plist file, where XXX is the name
of the application. So unless your application is called Custom, the
contents of file CustomInfo.plist is just ignored.
Wolfgang