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Re: gnustep-using game available as public beta
From: |
Julian Mayer |
Subject: |
Re: gnustep-using game available as public beta |
Date: |
Thu, 24 Nov 2011 11:35:22 +0100 |
>
>> here is a binary package of the first linux beta with a bundled patched
>> gnustep trunk version (32 & 64 bit):
>> http://corebreach.corecode.at/CoreBreach-1.1-beta-linux.tar.bz2
>
> The link is break :(
sorry it took longer than expected to build working packages again - here are
the new links:
http://corebreach.corecode.at/CoreBreach-1.1-beta2-linux32.tar.bz2
http://corebreach.corecode.at/CoreBreach-1.1-beta2-linux64.tar.bz2
interestingly, i am not able to build a hybrid 32/64 bit package anymore.
previously i would just merge the 32 and 64 bit application bundles, i.e. stuff
both the gnustep standalone folders renamed to standalone32/ standalone64/ and
both renamed binaries CoreBreach64 and CoreBreach32 into a single application
bundle. the launcher script launches the appropriate binary and sets
LD_LIBRARY_PATH to the right standalone folder. my limited testing previously
suggested that this approach works fine. now i can launch the result on a 32
bit machine, but not on a 64 bit machine anymore, i get:
CoreBreach.app/CoreBreach64: Uncaught exception NSInvalidArgumentException,
reason: NSTask - no launch path set
#0 -[NSException raise]
at /home/notroot/Desktop/core/base/Source/NSException.m:956
#1 0x00007ffff6da71be in +[NSException raise:format:]
at /home/notroot/Desktop/core/base/Source/NSException.m:835
#2 0x00007ffff6e3b877 in -[NSTask(Private) _fullLaunchPath]
at /home/notroot/Desktop/core/base/Source/NSTask.m:887
#3 0x00007ffff6e3bd6e in -[NSConcreteUnixTask launch]
at /home/notroot/Desktop/core/base/Source/NSTask.m:1450
#4 0x00007ffff6e3a1a3 in +[NSTask launchedTaskWithLaunchPath:arguments:]
at /home/notroot/Desktop/core/base/Source/NSTask.m:304
#5 0x00007ffff6da5ae8 in -[NSDistributedNotificationCenter(Private) _connect]
at
/home/notroot/Desktop/core/base/Source/NSDistributedNotificationCenter.m:738
#6 0x00007ffff6da4b82 in -[NSDistributedNotificationCenter
addObserver:selector:name:object:suspensionBehavior:]
at
/home/notroot/Desktop/core/base/Source/NSDistributedNotificationCenter.m:342
#7 0x00007ffff6da4903 in -[NSDistributedNotificationCenter
addObserver:selector:name:object:]
at
/home/notroot/Desktop/core/base/Source/NSDistributedNotificationCenter.m:267
#8 0x00007ffff790d03a in -[_GSWorkspaceCenter init]
at /home/notroot/Desktop/core/gui/Source/NSWorkspace.m:292
#9 0x00007ffff790e568 in -[NSWorkspace init]
at /home/notroot/Desktop/core/gui/Source/NSWorkspace.m:692
#10 0x00007ffff790e3e1 in +[NSWorkspace sharedWorkspace]
at /home/notroot/Desktop/core/gui/Source/NSWorkspace.m:644
#11 0x00007ffff779e68f in -[NSApplication finishLaunching]
at /home/notroot/Desktop/core/gui/Source/NSApplication.m:1093
#12 0x00007ffff779fcf2 in -[NSApplication run]
at /home/notroot/Desktop/core/gui/Source/NSApplication.m:1540
#13 0x00007ffff7783e04 in NSApplicationMain
at /home/notroot/Desktop/core/gui/Source/Functions.m:91
#14 0x000000000046047d in main ()
is this the wrong way to build a hybrid package? should i instead create two
completely separate app bundles and just share the resources folder through
symlinking?
bye, julian
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- Re: gnustep-using game available as public beta, (continued)
Re: gnustep-using game available as public beta, Julian Mayer, 2011/11/16
Re: gnustep-using game available as public beta, Riccardo Mottola, 2011/11/16
Re: gnustep-using game available as public beta, Fred Kiefer, 2011/11/16
Re: gnustep-using game available as public beta, Germán Arias, 2011/11/20