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Re: [DotGNU]A webservice game project ((TODO))
From: |
Gopal V |
Subject: |
Re: [DotGNU]A webservice game project ((TODO)) |
Date: |
Sun, 19 Jan 2003 21:28:53 +0530 |
User-agent: |
Mutt/1.2.5i |
If memory serves me right, Peter Minten wrote:
> than the average test file :-). So far there are a few small examples of
> specific areas (CGI, QT# with pnet),
Hmmm... I wouldn't call QMahjong a "small" example ... :)
> IMHO that's a good way to catch bugs and logic errors.
Yes ... though might turn out of be a slow and incapable thing unless
you had a builting script ... My Hexpuzzle client is so slow that I
usually take 3 secs to reflect back a move ...
> * Programmable cards, the game cards must be able to do custom things.
> The best way to implement this is IMHO embedded scripting. Scripting
> is something we need to implement sometime anyway.
JScript !!! ... this is a nice way to demo out jscript embedding as well.
Minddog was suggesting an Xml IDE with pnet , that I think is more promising
as it's a nice test of things ... And we do have to fix up the Jabber.net
stuff before proceeding onto such things ...
A simple jabber message sent with Jabber.net might be an amazing demo of
things... Especially combined with the fact that you could send JScript
as plain text ;) and you have your first downloadable webapplication.
Gopal
--
The difference between insanity and genius is measured by success