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Re: Combining face and map stuff
From: |
Eli Zaretskii |
Subject: |
Re: Combining face and map stuff |
Date: |
Mon, 04 Oct 2010 03:56:11 -0400 |
> From: Stefan Monnier <address@hidden>
> Date: Mon, 04 Oct 2010 01:37:26 +0200
>
> - rather than have just one set of text-properties per char, make it
> possible to have several. E.g. font-lock would use its own set of
> text properties. One way to do that is that a `property' can now be
> a cons whose car is a "plane" and whose cdr is a property.
How would the display engine know which "plane" to use for rendering
each character? Or are you suggesting to hard-code a fixed list of
"planes" in the display code?
- Combining face and map stuff, Lars Magne Ingebrigtsen, 2010/10/02
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/03
- Re: Combining face and map stuff,
Eli Zaretskii <=
- Re: Combining face and map stuff, Miles Bader, 2010/10/04
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/04
- Re: Combining face and map stuff, Miles Bader, 2010/10/04
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/05
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/05
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/07
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/07
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/12
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/12
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/12