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[Emacs-diffs] emacs-24 r116916: src/bidi.c: Describe the design of reord


From: Eli Zaretskii
Subject: [Emacs-diffs] emacs-24 r116916: src/bidi.c: Describe the design of reordering engine in the commentary.
Date: Sun, 06 Apr 2014 15:56:16 +0000
User-agent: Bazaar (2.6b2)

------------------------------------------------------------
revno: 116916
revision-id: address@hidden
parent: address@hidden
committer: Eli Zaretskii <address@hidden>
branch nick: emacs-24
timestamp: Sun 2014-04-06 18:56:01 +0300
message:
  src/bidi.c: Describe the design of reordering engine in the commentary.
modified:
  src/bidi.c                     bidi.c-20091231194348-rm8gzug639w0dpq5-1
=== modified file 'src/bidi.c'
--- a/src/bidi.c        2014-01-01 17:44:48 +0000
+++ b/src/bidi.c        2014-04-06 15:56:01 +0000
@@ -22,9 +22,16 @@
    A sequential implementation of the Unicode Bidirectional algorithm,
    (UBA) as per UAX#9, a part of the Unicode Standard.
 
-   Unlike the reference and most other implementations, this one is
-   designed to be called once for every character in the buffer or
-   string.
+   Unlike the Reference Implementation and most other implementations,
+   this one is designed to be called once for every character in the
+   buffer or string.  That way, we can leave intact the design of the
+   Emacs display engine, whereby an iterator object is used to
+   traverse buffer or string text character by character, and generate
+   the necessary data for displaying each character in 'struct glyph'
+   objects.  (See xdisp.c for the details of that iteration.)  The
+   functions on this file replace the original linear iteration in the
+   logical order of the text with a non-linear iteration in the visual
+   order, i.e. in the order characters should be shown on display.
 
    The main entry point is bidi_move_to_visually_next.  Each time it
    is called, it finds the next character in the visual order, and
@@ -52,7 +59,182 @@
    A note about references to UAX#9 rules: if the reference says
    something like "X9/Retaining", it means that you need to refer to
    rule X9 and to its modifications described in the "Implementation
-   Notes" section of UAX#9, under "Retaining Format Codes".  */
+   Notes" section of UAX#9, under "Retaining Format Codes".
+
+   Here's the overview of the design of the reordering engine
+   implemented by this file.
+
+   Basic implementation structure
+   ------------------------------
+
+   The sequential processing steps described by UAX#9 are implemented
+   as recursive levels of processing, all of which examine the next
+   character in the logical order.  This hierarchy of processing looks
+   as follows, from the innermost (deepest) to the outermost level,
+   omitting some subroutines used by each level:
+
+     bidi_fetch_char         -- fetch next character
+     bidi_resolve_explicit   -- resolve explicit levels and directions
+     bidi_resolve_weak       -- resolve weak types
+     bidi_resolve_neutral    -- resolve neutral types
+     bidi_level_of_next_char -- resolve implicit levels
+
+   Each level calls the level below it, and works on the result
+   returned by the lower level, including all of its sub-levels.
+
+   Unlike all the levels below it, bidi_level_of_next_char can return
+   the information about either the next or previous character in the
+   logical order, depending on the current direction of scanning the
+   buffer or string.  For the next character, it calls all the levels
+   below it; for the previous character, it uses the cache, described
+   below.
+
+   Thus, the result of calling bidi_level_of_next_char is the resolved
+   level of the next or the previous character in the logical order.
+   Based on this information, the function bidi_move_to_visually_next
+   finds the next character in the visual order and updates the
+   direction in which the buffer is scanned, either forward or
+   backward, to find the next character to be displayed.  (Text is
+   scanned backwards when it needs to be reversed for display, i.e. if
+   the visual order is the inverse of the logical order.)  This
+   implements the last, reordering steps of the UBA, by successively
+   calling bidi_level_of_next_char until the character of the required
+   embedding level is found; the scan direction is dynamically updated
+   as a side effect.  See the commentary before the 'while' loop in
+   bidi_move_to_visually_next, for the details.
+
+   Fetching characters
+   -------------------
+
+   In a nutshell, fetching the next character boils down to calling
+   STRING_CHAR_AND_LENGTH, passing it the address of a buffer or
+   string position.  See bidi_fetch_char.  However, if the next
+   character is "covered" by a display property of some kind,
+   bidi_fetch_char returns the u+FFFC "object replacement character"
+   that represents the entire run of text covered by the display
+   property.  (The ch_len and nchars members of 'struct bidi_it'
+   reflect the length in bytes and characters of that text.)  This is
+   so we reorder text on both sides of the display property as
+   appropriate for an image or embedded string.  Similarly, text
+   covered by a display spec of the form '(space ...)', is replaced
+   with the u+2029 paragraph separator character, so such display
+   specs produce the same effect as a TAB under UBA.  Both these
+   special characters are not actually displayed -- the display
+   property is displayed instead -- but just used to compute the
+   embedding level of the surrounding text so as to produce the
+   required effect.
+
+   Bidi iterator states
+   --------------------
+
+   The UBA is highly context dependent in some of its parts,
+   i.e. results of processing a character can generally depend on
+   characters very far away.  The UAX#9 description of the UBA
+   prescribes a stateful processing of each character, whereby the
+   results of this processing depend on various state variables, such
+   as the current embedding level, level stack, and directional
+   override status.  In addition, the UAX#9 description includes many
+   passages like this (from rule W2 in this case):
+
+     Search backward from each instance of a European number until the
+     first strong type (R, L, AL, or sos) is found. If an AL is found,
+     change the type of the European number to Arabic number.
+
+   To support this, we use a bidi iterator object, 'struct bidi_it',
+   which is a sub-structure of 'struct it' used by xdisp.c (see
+   dispextern.h for the definition of both of these structures).  The
+   bidi iterator holds the entire state of the iteration required by
+   the UBA, and is updated as the text is traversed.  In particular,
+   the embedding level of the current character being resolved is
+   recorded in the iterator state.  To avoid costly searches backward
+   in support of rules like W2 above, the necessary character types
+   are also recorded in the iterator state as they are found during
+   the forward scan, and then used when such rules need to be applied.
+   (Forward scans cannot be avoided in this way; they need to be
+   performed at least once, and the results recorded in the iterator
+   state, to be reused until the forward scan oversteps the recorded
+   position.)
+
+   In this manner, the iterator state acts as a mini-cache of
+   contextual information required for resolving the level of the
+   current character by various UBA rules.
+
+   Caching of bidi iterator states
+   -------------------------------
+
+   As described above, the reordering engine uses the information
+   recorded in the bidi iterator state in order to resolve the
+   embedding level of the current character.  When the reordering
+   engine needs to process the next character in the logical order, it
+   fetches it and applies to it all the UBA levels, updating the
+   iterator state as it goes.  But when the buffer or string is
+   scanned backwards, i.e. in the reverse order of buffer/string
+   positions, the scanned characters were already processed during the
+   preceding forward scan (see bidi_find_other_level_edge).  To avoid
+   costly re-processing of characters that were already processed
+   during the forward scan, the iterator states computed while
+   scanning forward are cached.
+
+   The cache is just a linear array of 'struct bidi_it' objects, which
+   is dynamically allocated and reallocated as needed, since the size
+   of the cache depends on the text being processed.  We only need the
+   cache while processing embedded levels higher than the base
+   paragraph embedding level, because these higher levels require
+   changes in scan direction.  Therefore, as soon as we are back to
+   the base embedding level, we can free the cache; see the calls to
+   bidi_cache_reset and bidi_cache_shrink, for the conditions to do
+   this.
+
+   The cache maintains the index of the next unused cache slot -- this
+   is where the next iterator state will be cached.  The function
+   bidi_cache_iterator_state saves an instance of the state in the
+   cache and increments the unused slot index.  The companion function
+   bidi_cache_find looks up a cached state that corresponds to a given
+   buffer/string position.  All of the cached states must correspond
+   1:1 to the buffer or string region whose processing they reflect;
+   bidi.c will abort if it finds cache slots that violate this 1:1
+   correspondence.
+
+   When the parent iterator 'struct it' is pushed (see push_it in
+   xdisp.c) to pause the current iteration and start iterating over a
+   different object (e.g., a 'display' string that covers some buffer
+   text), the bidi iterator cache needs to be "pushed" as well, so
+   that a new empty cache could be used while iterating over the new
+   object.  Later, when the new object is exhausted, and xdisp.c calls
+   pop_it, we need to "pop" the bidi cache as well and return to the
+   original cache.  See bidi_push_it and bidi_pop_it for how this is
+   done.
+
+   Some functions of the display engine save copies of 'struct it' in
+   local variables, and restore them later.  For examples, see
+   pos_visible_p and move_it_in_display_line_to in xdisp.c, and
+   window_scroll_pixel_based in window.c.  When this happens, we need
+   to save and restore the bidi cache as well, because conceptually
+   the cache is part of the 'struct it' state, and needs to be in
+   perfect sync with the portion of the buffer/string that is being
+   processed.  This saving and restoring of the cache state is handled
+   by bidi_shelve_cache and bidi_unshelve_cache, and the helper macros
+   SAVE_IT and RESTORE_IT defined on xdisp.c.
+
+   Note that, because reordering is implemented below the level in
+   xdisp.c that breaks glyphs into screen lines, we are violating
+   paragraph 3.4 of UAX#9. which mandates that line breaking shall be
+   done before reordering each screen line separately.  However,
+   following UAX#9 to the letter in this matter goes against the basic
+   design of the Emacs display engine, and so we choose here this
+   minor deviation from the UBA letter in preference to redesign of
+   the display engine.  The effect of this is only seen in continued
+   lines that are broken into screen lines in the middle of a run
+   whose direction is opposite to the paragraph's base direction.
+
+   Important design and implementation note: when the code needs to
+   scan far ahead, be sure to avoid such scans as much as possible
+   when the buffer/string doesn't contain any RTL characters.  Users
+   of left-to-right scripts will never forgive you if you introduce
+   some slow-down due to bidi in situations that don't involve any
+   bidirectional text.  See the large comment near the beginning of
+   bidi_resolve_neutral, for one situation where such shortcut was
+   necessary.  */
 
 #include <config.h>
 #include <stdio.h>


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