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[Emacs-diffs] master 3d16ffb: Fix follow-scroll-up/down, making them rep


From: Alan Mackenzie
Subject: [Emacs-diffs] master 3d16ffb: Fix follow-scroll-up/down, making them replacements for scroll-up/down.
Date: Sat, 26 Sep 2015 19:06:47 +0000

branch: master
commit 3d16ffb304f3026e9bcb10a9cf5a76976669b9b1
Author: Alan Mackenzie <address@hidden>
Commit: Alan Mackenzie <address@hidden>

    Fix follow-scroll-up/down, making them replacements for scroll-up/down.
    
    1. Allow point to move between follow windows in scroll operations.
    2. Fix bug where `right-char' just before EOB caused spurious scrolling,
    when EOB was isolated in the last follow window.
    
    lisp/follow.el (follow-fixed-window): New variable.
    (follow-get-scrolled-point): New function.
    (follow-scrol-up, follow-scroll-down): Add autoload cookies.
    Reformulate
    the code.  Put `scroll-command' properties on the functions.  Correct
    minor errors in ...-down's doc string and code.
    (follow-calc-win-end): Amend incomplete doc string.  Use
    `pos-visible-in-window-p' to check whether EOB is in the window.
    (follow-estimate-first-window-start): Correct an off-by-1 error.
    (follow-adjust-window): Add handling for explicit scrolling operations.
---
 lisp/follow.el |  392 ++++++++++++++++++++++++++++++++------------------------
 1 files changed, 224 insertions(+), 168 deletions(-)

diff --git a/lisp/follow.el b/lisp/follow.el
index d62d557..938c59e 100644
--- a/lisp/follow.el
+++ b/lisp/follow.el
@@ -347,6 +347,9 @@ Used by `follow-window-size-change'.")
 (defvar follow-windows-start-end-cache nil
   "Cache used by `follow-window-start-end'.")
 
+(defvar follow-fixed-window nil
+  "If non-nil, the current window must not be scrolled.
+This is typically set by explicit scrolling commands.")
 ;;; Debug messages
 
 ;; This inline function must be as small as possible!
@@ -439,6 +442,54 @@ Keys specific to Follow mode:
 
 ;;; Scroll
 
+(defun follow-get-scrolled-point (dest windows)
+  "Calculate the correct value for point after a scrolling operation.
+
+DEST is our default position, typically where point was before the scroll.
+If `scroll-preserve-screen-position' is non-nil and active, DEST will be
+in the same screen position as before the scroll.  WINDOWS is the list of
+windows in the follow chain.
+
+This function attempts to duplicate the point placing from
+`window_scroll_line_based' in the Emacs core source window.c.
+
+Return the new position."
+  (if (and scroll-preserve-screen-position
+          (get this-command 'scroll-command))
+      dest
+    (let ((dest-column
+          (save-excursion
+            (goto-char dest)
+            (- (current-column)
+               (progn (vertical-motion 0) (current-column)))))
+         (limit0
+          (with-selected-window (car windows)
+            (save-excursion
+              (goto-char (window-start))
+              (vertical-motion 0)
+              (point))))
+         (limitn
+          (with-selected-window (car (reverse windows))
+            (save-excursion
+              (goto-char (window-end nil t))
+              (if (pos-visible-in-window-p)
+                  (point)              ; i.e. (point-max)
+                (1- (point)))))))
+      (cond
+       ((< dest limit0)
+       (with-selected-window (car windows)
+         (save-excursion
+           (goto-char limit0)
+           (vertical-motion (cons dest-column 0))
+           (point))))
+       ((> dest limitn)
+       (with-selected-window (car (reverse windows))
+         (save-excursion
+           (goto-char limitn)
+           (vertical-motion (cons dest-column 0))
+           (point))))
+       (t dest)))))
+
 ;; `scroll-up' and `-down', but for windows in Follow mode.
 ;;
 ;; Almost like the real thing, except when the cursor ends up outside
@@ -454,6 +505,7 @@ Keys specific to Follow mode:
 ;; position...  (This would also be corrected if we would have had a
 ;; good redisplay abstraction.)
 
+;;;###autoload
 (defun follow-scroll-up (&optional arg)
   "Scroll text in a Follow mode window chain up.
 
@@ -467,22 +519,26 @@ Works like `scroll-up' when not in Follow mode."
   (interactive "P")
   (cond ((not follow-mode)
         (scroll-up arg))
-       (arg
-        (save-excursion (scroll-up arg))
-        (setq follow-internal-force-redisplay t))
+       ((eq arg '-)
+        (follow-scroll-down))
        (t
-        (let* ((windows (follow-all-followers))
-               (end (window-end (car (reverse windows)))))
-          (if (eq end (point-max))
-              (signal 'end-of-buffer nil)
-            (select-window (car windows))
-            ;; `window-end' might return nil.
-            (if end
-                (goto-char end))
-            (vertical-motion (- next-screen-context-lines))
-            (set-window-start (car windows) (point)))))))
-
+        (let ((opoint (point))  (owin (selected-window)))
+          (while
+              ;; If we are too near EOB, try scrolling the previous window.
+              (condition-case nil (progn (scroll-up arg) nil)
+                (end-of-buffer
+                 (condition-case nil (progn (follow-previous-window) t)
+                   (error
+                    (select-window owin)
+                    (goto-char opoint)
+                    (signal 'end-of-buffer nil))))))
+          (unless (and scroll-preserve-screen-position
+                       (get this-command 'scroll-command))
+            (goto-char opoint))
+          (setq follow-fixed-window t)))))
+(put 'follow-scroll-up 'scroll-command t)
 
+;;;###autoload
 (defun follow-scroll-down (&optional arg)
   "Scroll text in a Follow mode window chain down.
 
@@ -492,27 +548,20 @@ the top window in the chain will be visible in the bottom 
window.
 If called with an argument, scroll ARG lines down.
 Negative ARG means scroll upward.
 
-Works like `scroll-up' when not in Follow mode."
+Works like `scroll-down' when not in Follow mode."
   (interactive "P")
   (cond ((not follow-mode)
-        (scroll-up arg))
-       (arg
-        (save-excursion (scroll-down arg)))
+        (scroll-down arg))
+       ((eq arg '-)
+        (follow-scroll-up))
        (t
-        (let* ((windows (follow-all-followers))
-               (win (car (reverse windows)))
-               (start (window-start (car windows))))
-          (if (eq start (point-min))
-              (signal 'beginning-of-buffer nil)
-            (select-window win)
-            (goto-char start)
-            (vertical-motion (- (- (window-height win)
-                                   (if header-line-format 2 1)
-                                   next-screen-context-lines)))
-            (set-window-start win (point))
-            (goto-char start)
-            (vertical-motion (- next-screen-context-lines 1))
-            (setq follow-internal-force-redisplay t))))))
+        (let ((opoint (point)))
+          (scroll-down arg)
+          (unless (and scroll-preserve-screen-position
+                       (get this-command 'scroll-command))
+            (goto-char opoint))
+          (setq follow-fixed-window t)))))
+(put 'follow-scroll-down 'scroll-command t)
 
 (declare-function comint-adjust-point "comint" (window))
 (defvar comint-scroll-show-maximum-output)
@@ -766,15 +815,16 @@ from the selected window."
 Return (END-POS END-OF-BUFFER).
 
 Actually, the position returned is the start of the line after
-the last fully-visible line in WIN.  If WIN is nil, the selected
-window is used."
+the last fully-visible line in WIN.  END-OF-BUFFER is t when EOB
+is fully-visible in WIN.  If WIN is nil, the selected window is
+used."
   (let* ((win (or win (selected-window)))
         (edges (window-inside-pixel-edges win))
         (ht (- (nth 3 edges) (nth 1 edges)))
         (last-line-pos (posn-point (posn-at-x-y 0 (1- ht) win))))
     (if (pos-visible-in-window-p last-line-pos win)
        (let ((end (window-end win t)))
-         (list end (= end (point-max))))
+         (list end (pos-visible-in-window-p (point-max) win)))
       (list last-line-pos nil))))
 
 (defun follow-calc-win-start (windows pos win)
@@ -1008,7 +1058,7 @@ should be a member of WINDOWS, starts at position START."
       (goto-char start)
       (vertical-motion 0 win)
       (dolist (w windows-before)
-       (vertical-motion (- 1 (window-text-height w)) w))
+       (vertical-motion (- (window-text-height w)) w))
       (point))))
 
 
@@ -1130,138 +1180,144 @@ non-first windows in Follow mode."
   (cl-assert (eq (window-buffer win) (current-buffer)))
   (when (and follow-mode
              (not (window-minibuffer-p win)))
-    (let* ((dest (point))
-           (windows (follow-all-followers win))
-           (win-start-end (progn
-                            (follow-update-window-start (car windows))
-                            (follow-windows-start-end windows)))
-           (aligned (follow-windows-aligned-p win-start-end))
-           (visible (follow-pos-visible dest win win-start-end))
-           selected-window-up-to-date)
-      (unless (and aligned visible)
-        (setq follow-windows-start-end-cache nil))
-
-      ;; Select a window to display point.
-      (unless follow-internal-force-redisplay
-        (if (eq dest (point-max))
-            ;; Be careful at point-max: the display can be aligned
-            ;; while DEST can be visible in several windows.
-            (cond
-             ;; Select the current window, but only when the display
-             ;; is correct. (When inserting characters in a tail
-             ;; window, the display is not correct, as they are
-             ;; shown twice.)
-             ;;
-             ;; Never stick to the current window after a deletion.
-             ;; Otherwise, when typing `DEL' in a window showing
-             ;; only the end of the file, a character would be
-             ;; removed from the window above, which is very
-             ;; unintuitive.
-             ((and visible
-                   aligned
-                   (not (memq this-command
-                              '(backward-delete-char
-                                delete-backward-char
-                                backward-delete-char-untabify
-                                kill-region))))
-              (follow-debug-message "Max: same"))
-             ;; If the end is visible, and the window doesn't
-             ;; seems like it just has been moved, select it.
-             ((follow-select-if-end-visible win-start-end)
-              (follow-debug-message "Max: end visible")
-              (setq visible t aligned nil)
-              (goto-char dest))
-             ;; Just show the end...
-             (t
-              (follow-debug-message "Max: default")
-              (select-window (car (last windows)))
-              (goto-char dest)
-              (setq visible nil aligned nil)))
-
-          ;; We're not at the end, here life is much simpler.
-          (cond
-           ;; This is the normal case!
-           ;; It should be optimized for speed.
-           ((and visible aligned)
-            (follow-debug-message "same"))
-           ;; Pick a position in any window.  If the display is ok,
-           ;; this picks the `correct' window.
-           ((follow-select-if-visible dest win-start-end)
-            (follow-debug-message "visible")
-            (goto-char dest)
-            ;; Perform redisplay, in case line is partially visible.
-            (setq visible nil))
-           ;; Not visible anywhere else, lets pick this one.
-           (visible
-            (follow-debug-message "visible in selected."))
-           ;; If DEST is before the first window start, select the
-           ;; first window.
-           ((< dest (nth 1 (car win-start-end)))
-            (follow-debug-message "before first")
-            (select-window (car windows))
-            (goto-char dest)
-            (setq visible nil aligned nil))
-           ;; If we can position the cursor without moving the first
-           ;; window, do it. This is the case that catches `RET' at
-           ;; the bottom of a window.
-           ((follow-select-if-visible-from-first dest windows)
-            (follow-debug-message "Below first")
-            (setq visible t aligned t))
-           ;; None of the above.  Stick to the selected window.
-           (t
-            (follow-debug-message "None")
-            (setq visible nil aligned nil))))
-
-        ;; If a new window was selected, make sure that the old is
-        ;; not scrolled when point is outside the window.
-        (unless (eq win (selected-window))
-          (let ((p (window-point win)))
-            (set-window-start win (window-start win) nil)
-            (set-window-point win p))))
-
-      (unless visible
-        ;; If point may not be visible in the selected window,
-        ;; perform a redisplay; this ensures scrolling.
-        (let ((opoint (point)))
-          (redisplay)
-          ;; If this `redisplay' moved point, we got clobbered by a
-          ;; previous call to `set-window-start'.  Try again.
-          (when (/= (point) opoint)
-            (goto-char opoint)
-            (redisplay)))
-
-        (setq selected-window-up-to-date t)
-        (follow-avoid-tail-recenter)
-        (setq win-start-end (follow-windows-start-end windows)
-              follow-windows-start-end-cache nil
-              aligned nil))
-
-      ;; Now redraw the windows around the selected window.
-      (unless (and (not follow-internal-force-redisplay)
-                   (or aligned
-                       (follow-windows-aligned-p win-start-end))
-                   (follow-point-visible-all-windows-p win-start-end))
-        (setq follow-internal-force-redisplay nil)
-        (follow-redisplay windows (selected-window)
-                          selected-window-up-to-date)
-        (setq win-start-end (follow-windows-start-end windows)
-              follow-windows-start-end-cache nil)
-        ;; Point can end up in another window when DEST is at
-        ;; the beginning of the buffer and the selected window is
-        ;; not the first.  It can also happen when long lines are
-        ;; used and there is a big difference between the width of
-        ;; the windows.  (When scrolling one line in a wide window
-        ;; which will cause a move larger that an entire small
-        ;; window.)
-        (unless (follow-pos-visible dest win win-start-end)
-          (follow-select-if-visible dest win-start-end)
-          (goto-char dest)))
-
-      ;; If the region is visible, make it look good when spanning
-      ;; multiple windows.
-      (when (region-active-p)
-        (follow-maximize-region
-         (selected-window) windows win-start-end)))
+    (let ((windows (follow-all-followers win)))
+      ;; If we've explicitly scrolled, align the windows first.
+      (when follow-fixed-window
+       (follow-debug-message "fixed")
+       (follow-redisplay windows win)
+       (goto-char (follow-get-scrolled-point (point) windows))
+       (setq follow-fixed-window nil))
+      (let* ((dest (point))
+            (win-start-end (progn
+                             (follow-update-window-start (car windows))
+                             (follow-windows-start-end windows)))
+            (aligned (follow-windows-aligned-p win-start-end))
+            (visible (follow-pos-visible dest win win-start-end))
+            selected-window-up-to-date)
+       (unless (and aligned visible)
+         (setq follow-windows-start-end-cache nil))
+
+       ;; Select a window to display point.
+       (unless follow-internal-force-redisplay
+         (if (eq dest (point-max))
+             ;; Be careful at point-max: the display can be aligned
+             ;; while DEST can be visible in several windows.
+             (cond
+              ;; Select the current window, but only when the display
+              ;; is correct. (When inserting characters in a tail
+              ;; window, the display is not correct, as they are
+              ;; shown twice.)
+              ;;
+              ;; Never stick to the current window after a deletion.
+              ;; Otherwise, when typing `DEL' in a window showing
+              ;; only the end of the file, a character would be
+              ;; removed from the window above, which is very
+              ;; unintuitive.
+              ((and visible
+                    aligned
+                    (not (memq this-command
+                               '(backward-delete-char
+                                 delete-backward-char
+                                 backward-delete-char-untabify
+                                 kill-region))))
+               (follow-debug-message "Max: same"))
+              ;; If the end is visible, and the window doesn't
+              ;; seems like it just has been moved, select it.
+              ((follow-select-if-end-visible win-start-end)
+               (follow-debug-message "Max: end visible")
+               (setq visible t aligned nil)
+               (goto-char dest))
+              ;; Just show the end...
+              (t
+               (follow-debug-message "Max: default")
+               (select-window (car (last windows)))
+               (goto-char dest)
+               (setq visible nil aligned nil)))
+
+           ;; We're not at the end, here life is much simpler.
+           (cond
+            ;; This is the normal case!
+            ;; It should be optimized for speed.
+            ((and visible aligned)
+             (follow-debug-message "same"))
+            ;; Pick a position in any window.  If the display is ok,
+            ;; this picks the `correct' window.
+            ((follow-select-if-visible dest win-start-end)
+             (follow-debug-message "visible")
+             (goto-char dest)
+             ;; Perform redisplay, in case line is partially visible.
+             (setq visible nil))
+            ;; Not visible anywhere else, lets pick this one.
+            (visible
+             (follow-debug-message "visible in selected."))
+            ;; If DEST is before the first window start, select the
+            ;; first window.
+            ((< dest (nth 1 (car win-start-end)))
+             (follow-debug-message "before first")
+             (select-window (car windows))
+             (goto-char dest)
+             (setq visible nil aligned nil))
+            ;; If we can position the cursor without moving the first
+            ;; window, do it. This is the case that catches `RET' at
+            ;; the bottom of a window.
+            ((follow-select-if-visible-from-first dest windows)
+             (follow-debug-message "Below first")
+             (setq visible t aligned t))
+            ;; None of the above.  Stick to the selected window.
+            (t
+             (follow-debug-message "None")
+             (setq visible nil aligned nil))))
+
+         ;; If a new window was selected, make sure that the old is
+         ;; not scrolled when point is outside the window.
+         (unless (eq win (selected-window))
+           (let ((p (window-point win)))
+             (set-window-start win (window-start win) nil)
+             (set-window-point win p))))
+
+       (unless visible
+         ;; If point may not be visible in the selected window,
+         ;; perform a redisplay; this ensures scrolling.
+         (let ((opoint (point)))
+           (redisplay)
+           ;; If this `redisplay' moved point, we got clobbered by a
+           ;; previous call to `set-window-start'.  Try again.
+           (when (/= (point) opoint)
+             (goto-char opoint)
+             (redisplay)))
+
+         (setq selected-window-up-to-date t)
+         (follow-avoid-tail-recenter)
+         (setq win-start-end (follow-windows-start-end windows)
+               follow-windows-start-end-cache nil
+               aligned nil))
+
+       ;; Now redraw the windows around the selected window.
+       (unless (and (not follow-internal-force-redisplay)
+                    (or aligned
+                        (follow-windows-aligned-p win-start-end))
+                    (follow-point-visible-all-windows-p win-start-end))
+         (setq follow-internal-force-redisplay nil)
+         (follow-redisplay windows (selected-window)
+                           selected-window-up-to-date)
+         (setq win-start-end (follow-windows-start-end windows)
+               follow-windows-start-end-cache nil)
+         ;; Point can end up in another window when DEST is at
+         ;; the beginning of the buffer and the selected window is
+         ;; not the first.  It can also happen when long lines are
+         ;; used and there is a big difference between the width of
+         ;; the windows.  (When scrolling one line in a wide window
+         ;; which will cause a move larger that an entire small
+         ;; window.)
+         (unless (follow-pos-visible dest win win-start-end)
+           (follow-select-if-visible dest win-start-end)
+           (goto-char dest)))
+
+       ;; If the region is visible, make it look good when spanning
+       ;; multiple windows.
+       (when (region-active-p)
+         (follow-maximize-region
+          (selected-window) windows win-start-end))))
 
     ;; Whether or not the buffer was in follow mode, update windows
     ;; displaying the tail so that Emacs won't recenter them.



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