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[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.8,1.9
From: |
Ralf Westram <address@hidden> |
Subject: |
[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.8,1.9 |
Date: |
Thu, 06 Nov 2003 07:22:02 +0000 |
Update of /cvsroot/enigma/enigma/doc/refman
In directory subversions:/tmp/cvs-serv16505/doc/refman
Modified Files:
enigma-ref.texi
Log Message:
Index: enigma-ref.texi
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/refman/enigma-ref.texi,v
retrieving revision 1.8
retrieving revision 1.9
diff -C2 -d -r1.8 -r1.9
*** enigma-ref.texi 3 Nov 2003 14:34:34 -0000 1.8
--- enigma-ref.texi 6 Nov 2003 07:22:00 -0000 1.9
***************
*** 262,284 ****
If you only did cosmetic changes, you should @emph{NOT} increase the revision.
@item easymode
Set this to 1 when the level supports different difficulties.
- [not implemented - has no effect yet]
@item par_time
! Defines the par time for your level, i.e. the maximum amount
! of time a good player needs to solve the level.
! If easymode is 1 then @code{par_time_easy} and @code{par_time_normal}
! need to be defined.
! @item par_moves
! Defines the par moves (i.e. the maximum number of moves a good player needs)
for your level.
! If easymode is 1 then @code{par_moves_easy} and @code{par_moves_normal}
! need to be defined.
! [not implemented - has no effect yet]
! @item hint1, hint2
! Define two hints how to solve the level.
! [not implemented - has no effect yet]
@end table
--- 262,296 ----
If you only did cosmetic changes, you should @emph{NOT} increase the revision.
+ You should never decrease the revision number!
+
@item easymode
Set this to 1 when the level supports different difficulties.
@item par_time
! Syntax: @code{par_time=sec,name}
! @code{sec} is the par time for the level in seconds.
! @code{name} is the player who did the par.
!
! If easymode is 1 then @code{par_time_easy} and/or @code{par_time_normal}
! have to be used instead of @code{par_time}.
!
! @c @item par_moves
! @c Syntax: @code{par_moves=moves,name}
! @c
! @c @code{moves} are the par moves needed to complete the level.
! @c
! @c @code{name} is the player who did the par.
! @c
! @c If easymode is 1 then @code{par_moves_easy} and/or @code{par_moves_normal}
! @c have to be used instead of @code{par_moves}.
! @c
! @c [not implemented - has no effect yet]
!
! @c @item hint1, hint2
! @c Define two hints how to solve the level.
! @c
! @c [not implemented - has no effect yet]
@end table
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