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[Enigma-cvs] enigma/doc TODO,1.55,1.56


From: Daniel Heck <address@hidden>
Subject: [Enigma-cvs] enigma/doc TODO,1.55,1.56
Date: Wed, 12 Nov 2003 09:17:51 +0000

Update of /cvsroot/enigma/enigma/doc
In directory subversions:/tmp/cvs-serv6049/doc

Modified Files:
        TODO 
Log Message:


Index: TODO
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/TODO,v
retrieving revision 1.55
retrieving revision 1.56
diff -C2 -d -r1.55 -r1.56
*** TODO        28 Oct 2003 13:06:36 -0000      1.55
--- TODO        12 Nov 2003 09:17:49 -0000      1.56
***************
*** 1,5 ****
! BEFORE 0.90
  
! OXYD IMPORTER
  
  . oxyd: timers
--- 1,5 ----
! * BEFORE 0.90
  
! * OXYD IMPORTER
  
  . oxyd: timers
***************
*** 10,15 ****
  . oxyd: shuffle oxyd stones (not documented so far)
  
! IMPORTANT
! . edit in-game documentation
  . blocker stones appear at beginning of level (peroxyd)
  . st-bug
--- 10,16 ----
  . oxyd: shuffle oxyd stones (not documented so far)
  
! * IMPORTANT
! 
! . remove in-game documentation (replace by tutorial levels)
  . blocker stones appear at beginning of level (peroxyd)
  . st-bug
***************
*** 35,46 ****
  . "Exit Program" in game menu / on SDL_QUIT
  
! CRASHES
  . Screenshot (F10) crashes enigma in most cases (on P4/2.4)
  
! LEVELS
  . Fix 'Push and Pull' (very easy)
  o polish existing levels (easy mode etc.)
  
! EDITOR
  . icon bar
  . signal layer
--- 36,54 ----
  . "Exit Program" in game menu / on SDL_QUIT
  
! . Use numeric object IDs internally instead of object names
!   (we need this for (a) a data-only level format, and (b) an efficient
!   network protocol)
! 
! * CRASHES
! 
  . Screenshot (F10) crashes enigma in most cases (on P4/2.4)
  
! * LEVELS
! 
  . Fix 'Push and Pull' (very easy)
  o polish existing levels (easy mode etc.)
  
! * EDITOR
! 
  . icon bar
  . signal layer
***************
*** 52,66 ****
  . level attributes (name, author, gravity, ...)
  
! MISC
! . low detail graphics
  . assign priorities to sound effects
  ? use pnglib directly instead of SDL_image
  
! GAME
  . background behind floors: water/abyss/space/swamp
  . use material properties (restitution coefficient, sound) for collisions
  . network/internet game (use quake networking code?)
  
! DISPLAY / GRAPHICS
  . models: st-fart
  . highlight current item in inventory
--- 60,76 ----
  . level attributes (name, author, gravity, ...)
  
! * MISC
! 
  . assign priorities to sound effects
  ? use pnglib directly instead of SDL_image
  
! * GAME
! 
  . background behind floors: water/abyss/space/swamp
  . use material properties (restitution coefficient, sound) for collisions
  . network/internet game (use quake networking code?)
  
! * DISPLAY / GRAPHICS
! 
  . models: st-fart
  . highlight current item in inventory
***************
*** 69,91 ****
  . animation for falling st-wood, st-block
  
! SPECIAL OBJECTS / ACTORS
  . warp tunnels (a la sonic)
  o "horse"
  . spermbird
  
! ITEMS
  . fix ShogunDot graphics (size=2+3)
  . bags
  . rubber band
! . cherry
  
! FLOORS
  
- STONES
  . spitting stone
  . flash stone (transfers impulse from one actor to the other)
  . "four small marbles"-stone (from oxyd, don't know what it does)
  
! OPEN QUESTIONS / DUBIOUS IDEAS
  ? rotating marble
  ? add simple window manager (for editor?)
--- 79,104 ----
  . animation for falling st-wood, st-block
  
! * SPECIAL OBJECTS / ACTORS
! 
  . warp tunnels (a la sonic)
  o "horse"
  . spermbird
  
! * ITEMS
! 
  . fix ShogunDot graphics (size=2+3)
  . bags
  . rubber band
! o cherry
  
! * FLOORS
! 
! * STONES
  
  . spitting stone
  . flash stone (transfers impulse from one actor to the other)
  . "four small marbles"-stone (from oxyd, don't know what it does)
  
! * OPEN QUESTIONS / DUBIOUS IDEAS
  ? rotating marble
  ? add simple window manager (for editor?)
***************
*** 95,108 ****
  ? wire
  ? opengl display
- ? different oxyd stone animations in 8bit mode
  ? re-implement stippled shadows
  ? use Object reference counts
  ? edge radius as parameter for stones
  
! DONE
! --- before 0.82 ---
  x new scheme for level metadata (author, level name, revision,
    hints, par time, has easy variant, etc.) [rw]
! x bottles (that make the actor drunk, see esprit)
  x "essential" attribute for actors -> restart level if actor dead [rw]
  x "essential" hollows -> must be filled with meditation ball to finish level 
[rw]
--- 108,125 ----
  ? wire
  ? opengl display
  ? re-implement stippled shadows
  ? use Object reference counts
  ? edge radius as parameter for stones
  
! * DONE
! 
! ** --- before 0.82 ---
! 
! x (low detail graphics)
! x (different oxyd stone animations in 8bit mode)
! x new graphics for normal/black/white switches [dh]
  x new scheme for level metadata (author, level name, revision,
    hints, par time, has easy variant, etc.) [rw]
! x bottles (that make the actor drunk, see esprit) [dh]
  x "essential" attribute for actors -> restart level if actor dead [rw]
  x "essential" hollows -> must be filled with meditation ball to finish level 
[rw]
***************
*** 113,117 ****
  x smart respawn [rw]
  
! --- before 0.81 ---
  x fix level-restart bug
  x display state of coinslots
--- 130,135 ----
  x smart respawn [rw]
  
! ** --- before 0.81 ---
! 
  x fix level-restart bug
  x display state of coinslots
***************
*** 119,125 ****
  x dynamite explosions in space don't create abyss
  
! --- before 0.80 ---
! x move zipios configuration to toplevel [no need to do so]
! x rethink coin implementation [works fine as it is]
  x "Slinky Racing" solvable?
  x fix door bug
--- 137,144 ----
  x dynamite explosions in space don't create abyss
  
! ** --- before 0.80 ---
! 
! x (move zipios configuration to toplevel) no need to do so
! n (rethink coin implementation) works fine as it is
  x "Slinky Racing" solvable?
  x fix door bug
***************
*** 232,236 ****
  x puzzle stones: allow use of pullers
  
! --- before 0.70 ---
  x reorder levels
  x fix sound effect volume (explosions in particular)
--- 251,256 ----
  x puzzle stones: allow use of pullers
  
! ** --- before 0.70 ---
! 
  x reorder levels
  x fix sound effect volume (explosions in particular)
***************
*** 243,247 ****
  x spatialize sound effects
  
! --- before 0.60 ---
  x redesign level menu
  x speed up level loading (profile - where is the bottleneck?)
--- 263,267 ----
  x spatialize sound effects
  
! ** --- before 0.60 ---
  x redesign level menu
  x speed up level loading (profile - where is the bottleneck?)
***************
*** 304,308 ****
  x save configuration file
  
! --- before 0.50 ---
  x models: st-timer
  x springs
--- 324,329 ----
  x save configuration file
  
! ** --- before 0.50 ---
! 
  x models: st-timer
  x springs
***************
*** 340,344 ****
  x bomb explosions destroy nearby items and the floor underneath
  
! --- before 0.40 ---
  x flavor "c" and "d" oxyd stones (thanks to Johannes Fortmann)
  x removed in-game music and the .texi documentation (for now)
--- 361,366 ----
  x bomb explosions destroy nearby items and the floor underneath
  
! ** --- before 0.40 ---
! 
  x flavor "c" and "d" oxyd stones (thanks to Johannes Fortmann)
  x removed in-game music and the .texi documentation (for now)
***************
*** 355,359 ****
  x kill actors inside a closing door
  
! --- before 0.39 ---
  x oxyd_shuffle
  x polish puzzle stone gfx
--- 377,382 ----
  x kill actors inside a closing door
  
! ** --- before 0.39 ---
! 
  x oxyd_shuffle
  x polish puzzle stone gfx
***************
*** 375,379 ****
  x upload CVS snapshot
  x let objects create force fields
! --- before 0.38 ---
  x there seems to be a subtle bug in the laser code. track down and fix.
  x new level: mirrors
--- 398,404 ----
  x upload CVS snapshot
  x let objects create force fields
! 
! ** --- before 0.38 ---
! 
  x there seems to be a subtle bug in the laser code. track down and fix.
  x new level: mirrors
***************
*** 394,398 ****
  x puzzle stones
  x chameleon stone
! --- before 0.37 ---
  x submit project description for savannah
  x level preview
--- 419,426 ----
  x puzzle stones
  x chameleon stone
! 
! 
! ** --- before 0.37 ---
! 
  x submit project description for savannah
  x level preview





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