[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.10,1.11
From: |
Ralf Westram <address@hidden> |
Subject: |
[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.10,1.11 |
Date: |
Wed, 12 Nov 2003 09:23:42 +0000 |
Update of /cvsroot/enigma/enigma/doc/refman
In directory subversions:/tmp/cvs-serv14946/doc/refman
Modified Files:
enigma-ref.texi
Log Message:
- added st-laserswitch, st-timeswitch and st-lasertimeswitch
- added floors section, added fl-inverse
Index: enigma-ref.texi
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/refman/enigma-ref.texi,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** enigma-ref.texi 9 Nov 2003 11:43:46 -0000 1.10
--- enigma-ref.texi 12 Nov 2003 09:23:39 -0000 1.11
***************
*** 25,31 ****
* Variables::
* Functions::
! * Object Index::
! * Variables Index::
! * Function Index::
@end menu
--- 25,29 ----
* Variables::
* Functions::
! * Index::
@end menu
***************
*** 331,334 ****
--- 329,333 ----
@menu
+ * Floors::
* Items::
* Stones::
***************
*** 337,348 ****
@end menu
! @node Items, Stones, Objects, Objects
@section Items
@menu
! * it-documents::
! * it-floppy::
! * it-hollow::
! * it-ring::
@end menu
--- 336,367 ----
@end menu
! @node Floors, Items, Objects, Objects
! @section Floors
!
! @menu
! * fl-inverse:: Inverse Floor
! @end menu
!
! @node fl-inverse, , Floors, Floors
! @subsection fl-inverse: Inverse Floor
!
! On this floor the marble is accelerated into the
! opposite mouse direction.
!
! @subsubsection Variants
! @table @code
! @item fl-inverse
! @item fl-inverse2
! @end table
!
!
! @node Items, Stones, Floors, Objects
@section Items
@menu
! * it-documents:: Scrolls of Paper
! * it-floppy:: Floppy Disk
! * it-hollow:: Hollows in the floor
! * it-ring:: Ring
@end menu
***************
*** 351,356 ****
This item looks like a piece of paper and contains text messages that
! can be displayed by activating the item. It has the following
! attributes:
@table @code
--- 370,376 ----
This item looks like a piece of paper and contains text messages that
! can be displayed by activating the item.
!
! @subsubsection Attributes
@table @code
***************
*** 359,362 ****
--- 379,384 ----
@end table
+ @subsubsection Example
+
@example
set_item("it-document", 1,1, @{text="Hello World!"@})
***************
*** 378,382 ****
If all existing @ref{ac-whiteball-small} are inside hollows the level
succeeds.
! Hollows have the following attributes:
@table @code
--- 400,404 ----
If all existing @ref{ac-whiteball-small} are inside hollows the level
succeeds.
! @subsubsection Attributes
@table @code
***************
*** 400,404 ****
The destination depends on game mode:
! @table
@item Single player levels:
--- 422,426 ----
The destination depends on game mode:
! @table @emph
@item Single player levels:
***************
*** 415,438 ****
@menu
* st-actorimpulse:: Bumper Stones
! * st-chameleon::
* st-coinslot:: Coin Slot Switch
* st-death:: Skull Stones
* st-disco:: Disco Stones
! * st-easymode::
* st-fart:: Fart Stone
* st-floppy:: Floppy Switch
* st-grate:: Various Grates
* st-knight:: Black Knights
! * st-oneway::
* st-oxyd:: The Famous Oxyd Stones
! * st-rubberband::
! * st-scissors::
! * st-stone_break::
* st-swap:: Swap Stones
* st-thief:: Thiefs
* st-timer:: Timers
* st-window:: Breakable Window
* st-wood:: Wooden Stones
! * st-yinyang::
@end menu
--- 437,463 ----
@menu
* st-actorimpulse:: Bumper Stones
! * st-chameleon:: Chameleon Stone
* st-coinslot:: Coin Slot Switch
* st-death:: Skull Stones
* st-disco:: Disco Stones
! * st-easymode:: Easy Mode Stone
* st-fart:: Fart Stone
* st-floppy:: Floppy Switch
* st-grate:: Various Grates
* st-knight:: Black Knights
! * st-laserswitch:: Laser Switch
! * st-lasertimeswitch:: Laser Time Switch
! * st-oneway:: One-way Stones
* st-oxyd:: The Famous Oxyd Stones
! * st-rubberband:: Rubberband Stone
! * st-scissors:: Scissors Stone
! * st-stone_break:: Breakable Stone
* st-swap:: Swap Stones
* st-thief:: Thiefs
* st-timer:: Timers
+ * st-timeswitch:: Time Switch
* st-window:: Breakable Window
* st-wood:: Wooden Stones
! * st-yinyang:: Yin-Yang Stones
@end menu
***************
*** 463,467 ****
the longer the switch will stay activated.
! It has the following attributes:
@table @code
--- 488,492 ----
the longer the switch will stay activated.
! @subsubsection Attributes
@table @code
***************
*** 475,480 ****
Simply kills all marbles that touch it (except when protected by an
! umbrella). There is an invisible variant, @code{st-death_invisible}.
@node st-disco, st-easymode, st-death, Stones
--- 500,511 ----
Simply kills all marbles that touch it (except when protected by an
! umbrella).
!
! @subsubsection Variants
+ @table @code
+ @item st-death
+ @item st-death_invisible
+ @end table
@node st-disco, st-easymode, st-death, Stones
***************
*** 557,567 ****
@end table
! @node st-knight, st-oneway, st-grate, Stones
@subsection st-knight: Knight Stone
See user manual for a description.
! @node st-oneway, st-oxyd, st-knight, Stones
@subsection st-oneway: One-way Stones
--- 588,620 ----
@end table
! @node st-knight, st-laserswitch, st-grate, Stones
@subsection st-knight: Knight Stone
See user manual for a description.
+ @node st-laserswitch, st-lasertimeswitch, st-knight, Stones
+ @subsection st-laserswitch: Laser Switch
! This switch is @code{on} while hit by a laserbeam
! and @code{off} when not hit by a laserbeam.
!
! See also @ref{st-lasertimeswitch}.
!
! @subsubsection Attributes
!
! @table @code
! @item inverse=1
! Inverts the on/off state of the switch
! (i.e @code{on} at startup and switch @code{off} with laserbeam)
! @item target,action
! as usual
! @end table
!
! @node st-lasertimeswitch, st-oneway, st-laserswitch, Stones
! @subsection st-lasertimeswitch: Laser Time Switch
!
! This switch is a mix between @ref{st-laserswitch} and @ref{st-timeswitch}.
!
! @node st-oneway, st-oxyd, st-lasertimeswitch, Stones
@subsection st-oneway: One-way Stones
***************
*** 643,648 ****
Close all oxyd stones
@item shuffle
! @item Interchange the colors of the oxyd stones in the current
! landscape. Use the @code{oxyd_shuffle} function.
@item trigger
Open the stone (useful for opening Oxyd stones using switches)
--- 696,701 ----
Close all oxyd stones
@item shuffle
! Interchange the colors of the oxyd stones in the current
! landscape. Use the @code{oxyd_shuffle()} function.
@item trigger
Open the stone (useful for opening Oxyd stones using switches)
***************
*** 700,704 ****
! @node st-timer, st-window, st-thief, Stones
@subsection st-timer: Timer Stone
--- 753,757 ----
! @node st-timer, st-timeswitch, st-thief, Stones
@subsection st-timer: Timer Stone
***************
*** 742,746 ****
! @node st-window, st-wood, st-timer, Stones
@subsection st-window: Breakable Stone
--- 795,816 ----
! @node st-timeswitch, st-window, st-timer, Stones
! @subsection st-timeswitch: Time Switch
!
! When this switch is touched by an actor, it switches @code{on}
! for 1.8 seconds and then switches @code{off} again.
!
! See also @ref{st-lasertimeswitch}.
!
! @subsubsection Attributes
!
! @table @code
! @item delay
! The delay in seconds after which the switch goes @code{off}.
! @item inverse=1
! Inverts the on/off state of the switch.
! @end table
!
! @node st-window, st-wood, st-timeswitch, Stones
@subsection st-window: Breakable Stone
***************
*** 782,786 ****
Movable objects are called ``actors'' in Enigma. The commonest actor
! is, of course, the black marble, but there are a others, including the
white marble, the killerball and a few more.
--- 852,856 ----
Movable objects are called ``actors'' in Enigma. The commonest actor
! is, of course, the black marble, but there are others, including the
white marble, the killerball and a few more.
***************
*** 877,881 ****
! @node Functions, Object Index, Variables, Top
@chapter Functions
--- 947,951 ----
! @node Functions, Index, Variables, Top
@chapter Functions
***************
*** 1590,1609 ****
@end ignore
! @node Object Index, Variables Index, Functions, Top
! @unnumbered Object Index
@printindex tp
-
- @node Variables Index, Function Index, Object Index, Top
- @unnumbered Variable Index
-
- @printindex vr
-
- @node Function Index, , Variables Index, Top
- @unnumbered Function Index
-
- @printindex fn
-
@bye
--- 1660,1670 ----
@end ignore
+ @node Index, , Functions, Top
+ @unnumbered Index
! @syncodeindex vr tp
! @syncodeindex fn tp
@printindex tp
@bye
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.10,1.11,
Ralf Westram <address@hidden> <=