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[Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.10,1.11


From: Ralf Westram <address@hidden>
Subject: [Enigma-cvs] enigma/doc/refman enigma-ref.texi,1.10,1.11
Date: Wed, 12 Nov 2003 09:23:42 +0000

Update of /cvsroot/enigma/enigma/doc/refman
In directory subversions:/tmp/cvs-serv14946/doc/refman

Modified Files:
        enigma-ref.texi 
Log Message:
- added st-laserswitch, st-timeswitch and st-lasertimeswitch
- added floors section, added fl-inverse



Index: enigma-ref.texi
===================================================================
RCS file: /cvsroot/enigma/enigma/doc/refman/enigma-ref.texi,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** enigma-ref.texi     9 Nov 2003 11:43:46 -0000       1.10
--- enigma-ref.texi     12 Nov 2003 09:23:39 -0000      1.11
***************
*** 25,31 ****
  * Variables::                   
  * Functions::                   
! * Object Index::                
! * Variables Index::             
! * Function Index::              
  @end menu
  
--- 25,29 ----
  * Variables::                   
  * Functions::                   
! * Index::                       
  @end menu
  
***************
*** 331,334 ****
--- 329,333 ----
  
  @menu
+ * Floors::                      
  * Items::                       
  * Stones::                      
***************
*** 337,348 ****
  @end menu
  
! @node Items, Stones, Objects, Objects
  @section Items
  
  @menu
! * it-documents::                
! * it-floppy::                   
! * it-hollow::                   
! * it-ring::                     
  @end menu
  
--- 336,367 ----
  @end menu
  
! @node Floors, Items, Objects, Objects
! @section Floors
! 
! @menu
! * fl-inverse::                  Inverse Floor
! @end menu
! 
! @node fl-inverse,  , Floors, Floors
! @subsection fl-inverse: Inverse Floor
! 
! On this floor the marble is accelerated into the
! opposite mouse direction.
! 
! @subsubsection Variants
! @table @code
! @item fl-inverse
! @item fl-inverse2
! @end table
! 
! 
! @node Items, Stones, Floors, Objects
  @section Items
  
  @menu
! * it-documents::                Scrolls of Paper
! * it-floppy::                   Floppy Disk
! * it-hollow::                   Hollows in the floor
! * it-ring::                     Ring
  @end menu
  
***************
*** 351,356 ****
  
  This item looks like a piece of paper and contains text messages that
! can be displayed by activating the item.  It has the following
! attributes:
  
  @table @code
--- 370,376 ----
  
  This item looks like a piece of paper and contains text messages that
! can be displayed by activating the item.  
! 
! @subsubsection Attributes
  
  @table @code
***************
*** 359,362 ****
--- 379,384 ----
  @end table
  
+ @subsubsection Example
+ 
  @example
  set_item("it-document", 1,1, @{text="Hello World!"@})
***************
*** 378,382 ****
  If all existing @ref{ac-whiteball-small} are inside hollows the level 
succeeds.
  
! Hollows have the following attributes:
  
  @table @code
--- 400,404 ----
  If all existing @ref{ac-whiteball-small} are inside hollows the level 
succeeds.
  
! @subsubsection Attributes
  
  @table @code
***************
*** 400,404 ****
  The destination depends on game mode:
  
! @table
  @item Single player levels:
  
--- 422,426 ----
  The destination depends on game mode:
  
! @table @emph
  @item Single player levels:
  
***************
*** 415,438 ****
  @menu
  * st-actorimpulse::             Bumper Stones
! * st-chameleon::                
  * st-coinslot::                 Coin Slot Switch
  * st-death::                    Skull Stones
  * st-disco::                    Disco Stones
! * st-easymode::                 
  * st-fart::                     Fart Stone
  * st-floppy::                   Floppy Switch
  * st-grate::                    Various Grates
  * st-knight::                   Black Knights
! * st-oneway::                   
  * st-oxyd::                     The Famous Oxyd Stones
! * st-rubberband::               
! * st-scissors::                 
! * st-stone_break::              
  * st-swap::                     Swap Stones
  * st-thief::                    Thiefs
  * st-timer::                    Timers
  * st-window::                   Breakable Window
  * st-wood::                     Wooden Stones
! * st-yinyang::                  
  @end menu
  
--- 437,463 ----
  @menu
  * st-actorimpulse::             Bumper Stones
! * st-chameleon::                Chameleon Stone
  * st-coinslot::                 Coin Slot Switch
  * st-death::                    Skull Stones
  * st-disco::                    Disco Stones
! * st-easymode::                 Easy Mode Stone
  * st-fart::                     Fart Stone
  * st-floppy::                   Floppy Switch
  * st-grate::                    Various Grates
  * st-knight::                   Black Knights
! * st-laserswitch::              Laser Switch
! * st-lasertimeswitch::          Laser Time Switch
! * st-oneway::                   One-way Stones
  * st-oxyd::                     The Famous Oxyd Stones
! * st-rubberband::               Rubberband Stone
! * st-scissors::                 Scissors Stone
! * st-stone_break::              Breakable Stone
  * st-swap::                     Swap Stones
  * st-thief::                    Thiefs
  * st-timer::                    Timers
+ * st-timeswitch::               Time Switch
  * st-window::                   Breakable Window
  * st-wood::                     Wooden Stones
! * st-yinyang::                  Yin-Yang Stones
  @end menu
  
***************
*** 463,467 ****
  the longer the switch will stay activated.
  
! It has the following attributes:
  
  @table @code
--- 488,492 ----
  the longer the switch will stay activated.
  
! @subsubsection Attributes
  
  @table @code
***************
*** 475,480 ****
  
  Simply kills all marbles that touch it (except when protected by an
! umbrella).  There is an invisible variant, @code{st-death_invisible}.
  
  
  @node st-disco, st-easymode, st-death, Stones
--- 500,511 ----
  
  Simply kills all marbles that touch it (except when protected by an
! umbrella).
! 
! @subsubsection Variants
  
+ @table @code
+ @item st-death
+ @item st-death_invisible
+ @end table
  
  @node st-disco, st-easymode, st-death, Stones
***************
*** 557,567 ****
  @end table
  
! @node st-knight, st-oneway, st-grate, Stones
  @subsection st-knight: Knight Stone
  
  See user manual for a description.
  
  
! @node st-oneway, st-oxyd, st-knight, Stones
  @subsection st-oneway: One-way Stones
  
--- 588,620 ----
  @end table
  
! @node st-knight, st-laserswitch, st-grate, Stones
  @subsection st-knight: Knight Stone
  
  See user manual for a description.
  
+ @node st-laserswitch, st-lasertimeswitch, st-knight, Stones
+ @subsection st-laserswitch: Laser Switch
  
! This switch is @code{on} while hit by a laserbeam
! and @code{off} when not hit by a laserbeam.
! 
! See also @ref{st-lasertimeswitch}.
! 
! @subsubsection Attributes
! 
! @table @code
! @item inverse=1
! Inverts the on/off state of the switch
! (i.e @code{on} at startup and switch @code{off} with laserbeam)
! @item target,action
! as usual
! @end table
! 
! @node st-lasertimeswitch, st-oneway, st-laserswitch, Stones
! @subsection st-lasertimeswitch: Laser Time Switch
! 
! This switch is a mix between @ref{st-laserswitch} and @ref{st-timeswitch}.
! 
! @node st-oneway, st-oxyd, st-lasertimeswitch, Stones
  @subsection st-oneway: One-way Stones
  
***************
*** 643,648 ****
  Close all oxyd stones
  @item shuffle
! @item Interchange the colors of the oxyd stones in the current
! landscape. Use the @code{oxyd_shuffle} function.
  @item trigger
  Open the stone (useful for opening Oxyd stones using switches)
--- 696,701 ----
  Close all oxyd stones
  @item shuffle
! Interchange the colors of the oxyd stones in the current
! landscape. Use the @code{oxyd_shuffle()} function.
  @item trigger
  Open the stone (useful for opening Oxyd stones using switches)
***************
*** 700,704 ****
  
  
! @node st-timer, st-window, st-thief, Stones
  @subsection st-timer: Timer Stone
  
--- 753,757 ----
  
  
! @node st-timer, st-timeswitch, st-thief, Stones
  @subsection st-timer: Timer Stone
  
***************
*** 742,746 ****
  
  
! @node st-window, st-wood, st-timer, Stones
  @subsection st-window: Breakable Stone
  
--- 795,816 ----
  
  
! @node st-timeswitch, st-window, st-timer, Stones
! @subsection st-timeswitch: Time Switch
! 
! When this switch is touched by an actor, it switches @code{on}
! for 1.8 seconds and then switches @code{off} again.
! 
! See also @ref{st-lasertimeswitch}.
! 
! @subsubsection Attributes
! 
! @table @code
! @item delay
! The delay in seconds after which the switch goes @code{off}.
! @item inverse=1
! Inverts the on/off state of the switch.
! @end table
! 
! @node st-window, st-wood, st-timeswitch, Stones
  @subsection st-window: Breakable Stone
  
***************
*** 782,786 ****
  
  Movable objects are called ``actors'' in Enigma.  The commonest actor
! is, of course, the black marble, but there are a others, including the
  white marble, the killerball and a few more.
  
--- 852,856 ----
  
  Movable objects are called ``actors'' in Enigma.  The commonest actor
! is, of course, the black marble, but there are others, including the
  white marble, the killerball and a few more.
  
***************
*** 877,881 ****
  
  
! @node Functions, Object Index, Variables, Top
  @chapter Functions
  
--- 947,951 ----
  
  
! @node Functions, Index, Variables, Top
  @chapter Functions
  
***************
*** 1590,1609 ****
  @end ignore
  
  
! @node Object Index, Variables Index, Functions, Top
! @unnumbered Object Index
  
  @printindex tp
- 
- @node Variables Index, Function Index, Object Index, Top
- @unnumbered Variable Index
- 
- @printindex vr
- 
- @node Function Index,  , Variables Index, Top
- @unnumbered Function Index
- 
- @printindex fn
- 
  
  @bye
--- 1660,1670 ----
  @end ignore
  
+ @node Index,  , Functions, Top
+ @unnumbered Index
  
! @syncodeindex vr tp
! @syncodeindex fn tp
  
  @printindex tp
  
  @bye





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