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[Enigma-cvs] enigma ChangeLog,1.56,1.57


From: Daniel Heck <address@hidden>
Subject: [Enigma-cvs] enigma ChangeLog,1.56,1.57
Date: Thu, 20 Nov 2003 20:28:46 +0000

Update of /cvsroot/enigma/enigma
In directory subversions:/tmp/cvs-serv5230

Modified Files:
        ChangeLog 
Log Message:


Index: ChangeLog
===================================================================
RCS file: /cvsroot/enigma/enigma/ChangeLog,v
retrieving revision 1.56
retrieving revision 1.57
diff -C2 -d -r1.56 -r1.57
*** ChangeLog   16 Nov 2003 19:35:55 -0000      1.56
--- ChangeLog   20 Nov 2003 20:28:44 -0000      1.57
***************
*** 1,2 ****
--- 1,52 ----
+ 2003-11-20  Daniel Heck  <address@hidden>
+ 
+       * src/actors.cc: 
+       - Removed unused position argument to Actor::Actor. 
+       - Added Actor::set_anim().  
+       - Continued implementation of CannonBall (still rebounds from
+         stones and does not destroy them). 
+       - Replaced set_model_cb() by set_anim().
+ 
+       * src/actors.hh: 
+       - Added `ActorID's for later use.
+ 
+       * src/display.cc, src/display.hh: 
+       - Changed AddEffect() to return SpriteHandle.
+ 
+       * src/levelpack.cc: 
+       - Cosmetic changes.
+ 
+       * src/objects.hh: 
+       - Derive Actor from display::ModelCallback.  
+       - Added Actor::set_anim().  
+       - Actor::get_sprite() returns non-const reference (so we can
+         modify the sprite handle of the CannonBall).
+ 
+       * src/stones.cc: 
+       - Added SpitterStone (st-spitter). 
+ 
+       * src/stones_simple.cc: 
+       - Cosmetic changes.
+ 
+       * src/world.cc: 
+       - Renamed WorldImpl to World.  
+       - Moved get_accel() into class World.  
+       - Added stub for SetConstantForce().  
+       - Call Actor::on_creation() from AddActor() (this is usually done
+         in InitWorld(), but this doesn't work when creating actors during
+         the game, like CannonBalls).
+       - Added world::KillActor()
+       - Fixed bug in world::Tick() that lead to a core dump when adding
+         a new actor during the game
+ 
+       * src/world.hh:
+       - Added SetConstantForce(), KillActor()
+ 
+       * src/world_internal.hh:
+       - Removed abstract class World
+       - Renamed WorldImpl to World
+ 
+       
+ 
  2003-11-16  Daniel Heck  <address@hidden>
  





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