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[Enigma-cvs] enigma/src world_internal.hh,1.4,1.5
From: |
Daniel Heck <address@hidden> |
Subject: |
[Enigma-cvs] enigma/src world_internal.hh,1.4,1.5 |
Date: |
Wed, 26 Nov 2003 08:18:26 +0000 |
Update of /cvsroot/enigma/enigma/src
In directory subversions:/tmp/cvs-serv10085/src
Modified Files:
world_internal.hh
Log Message:
- Doxygenified comments.
Index: world_internal.hh
===================================================================
RCS file: /cvsroot/enigma/enigma/src/world_internal.hh,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -d -r1.4 -r1.5
*** world_internal.hh 21 Nov 2003 09:28:48 -0000 1.4
--- world_internal.hh 26 Nov 2003 08:18:24 -0000 1.5
***************
*** 29,35 ****
typedef vector<StoneContact> StoneContactList;
! //----------------------------------------
! // Signals
! //----------------------------------------
class Signal {
--- 29,33 ----
typedef vector<StoneContact> StoneContactList;
! /* -------------------- Signals -------------------- */
class Signal {
***************
*** 77,86 ****
};
! /*
! ** RubberBand
! **
! ** Stores the physical information about a rubber band (to which
! ** object it is attached, its length and force, etc.)
! */
class RubberBand {
public:
--- 75,82 ----
};
! /* -------------------- RubberBand -------------------- */
!
! /*! Stores the physical information about a rubber band (to which
! object it is attached, its length and force, etc.) */
class RubberBand {
public:
***************
*** 109,115 ****
};
! //----------------------------------------
! // Field
! //----------------------------------------
class Field {
public:
--- 105,110 ----
};
! /* -------------------- Field -------------------- */
!
class Field {
public:
***************
*** 122,126 ****
};
-
/* -------------------- MouseForce -------------------- */
--- 117,120 ----
***************
*** 150,159 ****
! /*
! ** Scramble
! **
! ** Stores all positions plus direction where puzzle scrambling should
! ** be performed
! */
struct Scramble {
GridPos pos;
--- 144,151 ----
! /* -------------------- Scramble -------------------- */
!
! /*! Stores all positions plus direction where puzzle scrambling
! should be performed */
struct Scramble {
GridPos pos;
***************
*** 243,252 ****
// (e.g. with turnstiles rotated by rotators)
//
! // I guess this happens, because when the turnstile-pivot removes
and add arms
! // during turn, it may happen, that the Stone receives the same
memory address
//
// Possible fix : add unique ID to all objects
! if (target == receiver) { // if object did not change since
impulse was initiated
target->on_impulse(impulse);
}
--- 235,246 ----
// (e.g. with turnstiles rotated by rotators)
//
! // I guess this happens, because when the turnstile-pivot
! // removes and add arms during turn, it may happen, that
! // the Stone receives the same memory address
//
// Possible fix : add unique ID to all objects
! if (target == receiver) {
! // if object did not change since impulse was initiated
target->on_impulse(impulse);
}
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Daniel Heck <address@hidden> <=