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Re: [Enigma-devel] Analysing Enigma-CVS-20030522 v0.71
From: |
Ralf Westram |
Subject: |
Re: [Enigma-devel] Analysing Enigma-CVS-20030522 v0.71 |
Date: |
Fri, 20 Jun 2003 08:03:03 +0200 |
User-agent: |
Mutt/1.5.4i |
Hi,
> 1.
> there are some differences in the behavior of bombs in the different Oxyd
> games.
> Oxyd
> - "st-wood" CAN'T activate a bomb by pushing over (S#6)
> - an exploded bomb under "st-wood" DIDN'T make "fl-wood" (S#6)
> Oxyd magnum
> - "st-wood" CAN'T activate a bomb by pushing over (#66)
> - an exploded bomb under "st-wood" DID make "fl-wood" (S#6)
> Per.Oxyd
> - "st-wood" CAN activate a bomb by pushing over (S#74)
> - an exploded bomb under "st-wood" DID make "fl-wood" (S#74)
> ENIGMA
> - "st-wood" CAN activate a bomb by pushing over (S#74)
> - an exploded bomb under "st-wood" DIDN'T make "fl-wood" (S#74)
> I prefer the behavior of Per.Oxyd, because the wood falls in the abyss like
> pushed in.
Thanks for your detailed analysis of that behavior. I will fix this.
Ralf
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