|
From: | Raoul |
Subject: | Re: [Enigma-devel] BUG: GetNamedObject() doesn't return nil when it should |
Date: | Tue, 15 May 2007 15:12:19 +0200 |
User-agent: | IceDove 1.5.0.10 (X11/20070329) |
Hi, > To reproduce this bug: > - Start the included level > - Pickup the bag > - Pickup the dynamite into the bag > - Place the bag at the blinking spot > - After the bag has disappeared, press one of the two triggers. > -> This causes Segmentation Fault > > Problem seems to be that enigma.GetNamedObject(name) should return nil > for items which aren't in the game anymore but doesn't in this case. This is probably the good known bug "[ Bug #8249 ] Enigma Lua functions can segfault" https://developer.berlios.de/bugs/?func=detailbug&bug_id=8249&group_id=3972 -- Raoul
[Prev in Thread] | Current Thread | [Next in Thread] |