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Re: [Fenfire-dev] Re: [ff-cvs] fenfire/org/fenfire demo/mm.py fenmm/MMGe
From: |
Tuomas Lukka |
Subject: |
Re: [Fenfire-dev] Re: [ff-cvs] fenfire/org/fenfire demo/mm.py fenmm/MMGeometry... |
Date: |
Tue, 26 Aug 2003 21:30:57 +0300 |
User-agent: |
Mutt/1.5.4i |
On Tue, Aug 26, 2003 at 12:29:12PM +0300, Asko Soukka wrote:
> Tue, 26 Aug 2003, Tuomas Lukka kirjoitti:
> > > tuning geometry, unfortunately usable maximum depth seems to be only 3
> > > :(
> > How do you mean? This might well be something we could easily fix.
>
> I made a "real data" mind map during Virtual University seminar on monday
> and as I entered it to MM the geometry got quickly messy with greater
> depth :(
>
> Although, I'm not convinced that making the geometry more complex is a
> solution either. The current geometry is still quite simple and - most
> important - it stays fixed when traversing along the map. I'm afraid that
> more flexible/intelligent geometry (e.g. those constraints, Tuukkah keeps
> talking about :) would be hard to keep fixed.
>
> Well, that's why the current MM should be only a structure view and it
> needs the possibility to *draw* final maps onto paper canvas.
>
> And should get this version work before starting from the scratch again :)
Ahhh, misunderstanding - thought you were talking about Z w.r.t the fillet code.
Now understand you were talking about depth in the tree, right?
Tuomas