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[ff3d-dev] [bug #14841] normal vector of surfaces


From: Stéphane Del Pino
Subject: [ff3d-dev] [bug #14841] normal vector of surfaces
Date: Mon, 31 Oct 2005 00:32:51 +0100
User-agent: Mozilla/5.0 (compatible; Konqueror/3.4; Linux 2.6.14-1-686; X11; i686; fr) KHTML/3.4.2 (like Gecko) (Debian package 4:3.4.2-4)

Update of bug #14841 (project ff3d):

                  Status:             In Progress => Fixed                  
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #2:

Normal vector is now accessible from the cvs tree.
To use it, one can access to the components of the normal vector by nx, ny or
nz.
This is a standard function that is only valid when a surface is defined
(browsed).
Note that checking that the normal is correctly used (within the language) is
still to be performed (up to now ff3d exits with an error which is not very
precise).
Note also that up to now, the correct orientation of the boundary's normal is
not checked, you have to ensure it is correct if you work with unstructured
meshes. If you use fictitious domain, the normal can be wrong, but this
should be fixed quite soon thanks to the work of Cecile and Pascal.


    _______________________________________________________

Reply to this item at:

  <http://savannah.nongnu.org/bugs/?func=detailitem&item_id=14841>

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