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Re: [fluid-dev] Callback driven rendering?
From: |
David Olofson |
Subject: |
Re: [fluid-dev] Callback driven rendering? |
Date: |
Sun, 7 Sep 2003 18:47:38 +0200 |
User-agent: |
KMail/1.4.3 |
(Please, reply to the list only; I'm on it! :-)
On Sunday 07 September 2003 18.17, M. Nentwig wrote:
> Hello,
>
> check out for example src/fluid_jack.c,
[...]
Seems simple enough. :-)
Though, there doesn't seem to be any channel-by-channel outputs in
1.0.3, at least. Am I just missing something, or if not, is that
(still) a planned feature? I guess I could have a go at it when I get
around to add FluidSynth support to Audiality...
> If you use the freeverb, be sure to leave a constant DC offset on
> the signal.
> Otherwise you'll run into denormal number problems on Pentium III.
> In the history of this synth his has been fixed, un-fixed, fixed,
> un-fixed,...
Yeah, the usual deal... IIRC, I've seen some FreeVerb version that had
some integrated anti-denormal solution. I think it was an XMMS
plugin.
> Chorus should be painless.
Ok.
Thanks! :-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -'
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