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[fluid-dev] Building fluidsynth 1.1.5 on MacOS Lion
From: |
Jason Vasquez |
Subject: |
[fluid-dev] Building fluidsynth 1.1.5 on MacOS Lion |
Date: |
Fri, 14 Oct 2011 00:45:01 -0400 |
Hello all,
I just built fluidsynth 1.1.5 for the first time on MacOS Lion, and
thought I'd pass this along. I had to make a couple changes from the
build process I used previously for 1.1.3 on Snow Leopard, so I'm not
100% positive as to which things may be different between 1.1.3 and
1.1.5, and what things may be affected by MacOS 10.6 vs. 10.7.
1. Update src/drivers/fluid_coreaudio.c:
The include should be for #include <CoreAudio/CoreAudio.h>, not
#include <CoreAudio/CoreAudioTypes.h>
2. Add an additional framework to link against:
Previously, my LDFLAGS looked like:
LDFLAGS="-arch x86_64 -arch i386 -framework CoreAudio
-framework CoreMidi"
Now, I need to add the AudioUnit framework:
LDFLAGS="-arch x86_64 -arch i386 -framework CoreAudio
-framework CoreMidi -framework AudioUnit"
These weren't too tough to track down, but I wanted to document it
here in case anyone else was having similar issues.
Best of luck,
Jason
- [fluid-dev] Building fluidsynth 1.1.5 on MacOS Lion,
Jason Vasquez <=