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Re: [fluid-dev] FluidSynth and the CGM3.01 Soundfont.


From: MINGFEN WANG
Subject: Re: [fluid-dev] FluidSynth and the CGM3.01 Soundfont.
Date: Wed, 30 Nov 2011 08:13:14 +0800

Hi Chris,

You can split it to a few small files with your sound font editor, then switch 
them in your software dynamically, it works.

在 2011-11-30,上午5:06, Pedro Lopez-Cabanillas 写道:

> Hi Chris,
> 
> On Tuesday 29 November 2011, Chris wrote:
>> Hi.
>> 
>> Firstly, i want to congratulate the fluidsynth team for his good job (sorry
>> for my english level, i'm currently learning it. i'm French).
>> 
>> Then, i want to show you a topic that i've posted on the ScummVM forum a few
>> days ago :
>> 
>> <http://forums.scummvm.org/viewtopic.php?t=11046>
>> http://forums.scummvm.org/viewtopic.php?t=11046
>> 
>> Simply, i've tried my soundfont, the Crisis general midi 3.01 with scummvm
>> (which use your soft engine) and with your software but it doesn't work.
>> 
>> It seems not possible, due to a memory management problem (see the link for
>> more details).
>> 
>> Have you any information about that?
>> 
>> May help you?
>> 
>> Regards.
>> 
>> 
>> 
>> Chris Maricourt
> 
> I don't know your Soundfont. Maybe is this one?
> http://www.bismutnetwork.com/10Music/Crisis/Soundfont3.0.php
> 
> If so, then I guess that 1.57 Gigabytes is too big for FluidSynth. Currently, 
> FluidSynth tries to load all the samples from a Soundfont file into memory, 
> as 
> a single block (a single memory allocation). If this memory allocation fails, 
> an error with the message "Out of memory" is logged and a failure is returned 
> to the caller.
> 
> Regards,
> Pedro
> 
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