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Re: [fluid-dev] FluidSynth and the CGM3.01 Soundfont.
From: |
MINGFEN WANG |
Subject: |
Re: [fluid-dev] FluidSynth and the CGM3.01 Soundfont. |
Date: |
Wed, 30 Nov 2011 08:13:14 +0800 |
Hi Chris,
You can split it to a few small files with your sound font editor, then switch
them in your software dynamically, it works.
在 2011-11-30,上午5:06, Pedro Lopez-Cabanillas 写道:
> Hi Chris,
>
> On Tuesday 29 November 2011, Chris wrote:
>> Hi.
>>
>> Firstly, i want to congratulate the fluidsynth team for his good job (sorry
>> for my english level, i'm currently learning it. i'm French).
>>
>> Then, i want to show you a topic that i've posted on the ScummVM forum a few
>> days ago :
>>
>> <http://forums.scummvm.org/viewtopic.php?t=11046>
>> http://forums.scummvm.org/viewtopic.php?t=11046
>>
>> Simply, i've tried my soundfont, the Crisis general midi 3.01 with scummvm
>> (which use your soft engine) and with your software but it doesn't work.
>>
>> It seems not possible, due to a memory management problem (see the link for
>> more details).
>>
>> Have you any information about that?
>>
>> May help you?
>>
>> Regards.
>>
>>
>>
>> Chris Maricourt
>
> I don't know your Soundfont. Maybe is this one?
> http://www.bismutnetwork.com/10Music/Crisis/Soundfont3.0.php
>
> If so, then I guess that 1.57 Gigabytes is too big for FluidSynth. Currently,
> FluidSynth tries to load all the samples from a Soundfont file into memory,
> as
> a single block (a single memory allocation). If this memory allocation fails,
> an error with the message "Out of memory" is logged and a failure is returned
> to the caller.
>
> Regards,
> Pedro
>
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