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From: | Ryan Gonzalez |
Subject: | Re: [fluid-dev] FluidSynth and glib |
Date: | Wed, 25 May 2016 09:41:44 -0500 |
Unfortunately, I can't do anything on Windows now...because it won't boot. Hangs forever on the stupid wheel of death. Curse you, Microsoft...
In a few days (hopefully over the long weekend!), I'll probably install the Windows 10 trial into a VM and see if I can work from there.
On Linux, though, it should be glib-free. IIRC OSX should also work, provided you have a recent version of GCC. Windows is really the primary pain ATM.
Link: https://github.com/kirbyfan64/fluidsynth
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Ryan
[ERROR]: Your autotools build scripts are 200 lines longer than your program. Something’s wrong.
http://kirbyfan64.github.io/
Hi,just wanted to know the status of the glib dependency removal process ?glib has been a high pain for me when porting to Windows and Mac. I'd be happy to see it removed from fluidsynth and port my fluidXtra to a glib-free fluid.ThanksAntoineLe 22 janv. 2016 à 00:13, Ryan Gonzalez <address@hidden> a écrit :Well, I've already ported over most glib utilities, atomics, and mutexes (normal and recursive). I just ended up busy with several other things until this weekend._______________________________________________On January 21, 2016 4:06:41 PM CST, Johannes Schickel <address@hidden> wrote:On 01/14/2016 12:29 AM, Ryan Gonzalez wrote:May I try? :D
Pretty much everything outside of threading is really trivial. The
wiki says the supported platforms are Windows, OSX, and Linux, and
that it runs under Solaris and OS/2 but they aren't officially supported.
For atomics, glib seems to use GCC's C++11-style atomics. when it can,
then it falls back to either GCC/Clang's built-in __sync atomic
operations or Windows's atomic API.
For normal threads, glib uses pthreads on Posix and Windows threads
on...Windows.
Maybe I'm just super nerdy, but this seems totally doable. ;)
I guess if you can rely on compiler's atomics support it's not too hard.
Creating/managing threads is usually rather easy.
// Johannes
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