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[Devel] Problem with rotation in 2.0.3
From: |
Mike Owens |
Subject: |
[Devel] Problem with rotation in 2.0.3 |
Date: |
Thu, 31 May 2001 08:42:01 -0400 |
Hi guys,
I loaded 2.0.3 and have a problem with character rotation. I no longer have
90,180, and 270 rotation for characters. 90 rotates to 180, 180 to 0, 270 to
180. Can you help?
FYI, I had 3 compiler warnings that I corrected. I'm using VC++ 6.0. Below is
the line numbers and the changes I made. Please let me know if this is
incorrect. The rotation problem occurs with or without these changes.
Thanks
Warnings are in ftcalc.c and are all truncation warnings.
line 150
d = (FT_Long)(( c > 0 ? ( (FT_Int64)a * b + ( c >> 1 ) ) / c
: 0x7FFFFFFFL ));
line 192
q = (FT_UInt32)(( ((FT_Int64)a << 16) + (b >> 1)) / b);
line 238
return (FT_Int32)r;
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