glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] libgag's future


From: Hein-Pieter van Braam
Subject: Re: [glob2-devel] libgag's future
Date: Sun, 26 Dec 2004 20:30:01 +0100
User-agent: KMail/1.7.1

Hello 

I am still working on it, but I'm a bit busy. I hope this is not a problem, I 
know I said I'd have it done sooner, and I'm sorry haven't made good on that.

I really will get it done soon! :)

sorry stephane.

Hein-Pieter

On Sunday 26 December 2004 15:18, Stephane Magnenat wrote:
> Hello,
>
> After long thoughts and an extensive search on the net, I've decided that I
> will neither write a new GUI nor a new 3d engine.  Although I love to
> rewrite the whole universe, I simply do not have time. This means that:
>
> - Actual libgag will be cleaned and improved. If TMM still wants to work on
> this, we'll be able to make it soon. The agenda includes adding an external
> painter and widget implementation cleanup. I plan to improve the
> drawSurface blitter so that it supports correctly alpha as well as scaling
> and repeating. This will provide sufficient generality to implement all
> sort of themed GUI. I also plan to drop glSDL and write a clean GL
> accelerated backend as I began one year ago.
>
> - The future projects (both in lab and private) that required 3d will use
> an existing engine, such as NeL, OGRE or NeoEngine.
>
> This is a good enws for glob2, as I will be able to use part (small but
> still) of ECAgents man mounth on Temm integration to improve glob2.
>
> Have a nice day,
>
> Steph




reply via email to

[Prev in Thread] Current Thread [Next in Thread]